Galaxy Class Battleship

Galaxy Class BattleshipThe Battleship is basically an experimental unit that you can build in your naval factory. It has ungodly amounts of armor, tactical missile defenses to make sure it isn’t taken out by shore defenses before it’s had its say in the matter, and anti-air guns designed to kill gunships rather than bombers (which your cruisers should already be handling). Like all battleships, it has main guns that are essentially T2 artillery pieces, mounted on a very heavily armored frame; like the Monkeylord on land, it can handle anything by itself, but works much better when surrounded by its friends (or another battleship!)

Galaxy Stats

Armor: 50000 hp
Abilities: Missile Defense – Tactical
Cost: M21000, E168000, T25200
Intel
     sight: 70 (1.37km)
     radar: 90 (1.76km)
     sonar: 50 (977m)
     water sight: 50 (977m)
Physics
     max speed: 4.675 (91.3m/s)
     turn rate: 15
Veterancy: 50, 100, 250, 500, 1000 kills
*veteran level 2: +12500 hp
*veteran level 4: +12500 hp
*veteran level 5: repair 3 hp/s

Galaxy Weapons

2x Proton Cannon (Direct Fire Naval)
     202.50 dps
area: 3 (58.6m)
range: 128 (2.50km)
projectile weapon: 750 damage
rate of fire: 0.27 (every 3.7s)
*veteran level 1: +188 damage
*veteran level 3: +188 damage

2x Electron Autocannon (Anti Air)
     55.00 dps
range: 44 (859m)
projectile weapon: 5 damage
     x 4 projectiles = 20 damage per salvo
rate of fire: 2.75 (every 0.36s)
*veteran level 1: +1 damage
*veteran level 3: +1 damage
2x Nanite Torpedo (Anti Navy)
     66.00 dps
range: 32 (625m)
projectile weapon: 200
     (5 times 40 damage over 1 second)
rate of fire: 0.33 (every 3.03s)
*veteran level 1: +10 damage
*veteran level 3: +10 damage
2x Zapper Anti Missile (Defense)
     14.40 dps
range: 32 (625m)
beam weapon: 6 damage
     x 2 beams every 0.25s for 0.5s = 36 damage
rate of fire: 0.4 (every 2.5s)

Command Class Aircraft Carrier

Command Class Aircraft CarrierThe Cybran carrier is quite cheap to build, and really only useful on large maps where you want to send out a wing of aircraft without risking them running out of fuel on the journey. It has powerful anti-air guns, but they are just guns, so they won’t always connect and take down the enemy gunships. It can build aircraft of its own, but that’s more of a side benefit – really, it’s there to protect your torpedo bomber fleet until they are unleashed on enemy battleships.

Command Stats

Armor: 18000hp
Abilities: Radar, Missile Defense – Tactical, Construction
Cost: M3600, E36000, T7200
     build rate: 20
Intel
    
sight: 60 (1.17km)
     radar: 150 (2.93km)
     sonar: 20 (391m)
     water sight: 24 (469m)
Physics
     max speed: 3.4 (66.4m/s)
     turn rate: 10
Transport class: 10 (carries 50 aircraft)
Veterancy: 50, 100, 250, 500, 1000 kills
*veteran level 2: +4500 hp
*veteran level 4: +4500 hp
*veteran level 5: repair 3 hp/s

Command Weapons

4x Electron Autocannon (Defense):
     40.00 dps
range: 44 (859m)
projectile weapon: 5 damage
     x 4 projectiles = 52 damage per salvo
rate of fire: 2 (every 0.5s)
*veteran level 1: +3 damage
*veteran level 3: +3 damage

Zapper Anti Missile (Defense)
     7.20 dps,
range: 32 (625m)
beam weapon: 6 damage
     x 3 beams, one every 0.25s = 18 damage
rate of fire: 2 (every 0.5s)

Plan B – Strategic Missile Submarine

Plan B – Strategic Missile SubmarineJust because your nuclear weapon comes on a sub doesn’t mean it’s any less painful to build. Remember not to build this in your only naval factory, as you’ll shortly get overwhelmed. The Cybran sub can’t actually fight other naval fleets, unless they’re UEF and you’ve killed all their T1 subs already, because they’ll simply shoot down its tactical missiles leaving it as just an extremely expensive sub that is too slow to escape after firing its nukes. Against land forces, however, this will strike fear into the hearts of enemy Commanders, as tactical missiles appear from nowhere and their Naval Factory gets suddenly nuked. Although the sub itself is relatively cheap, the nukes are very expensive to build, so don’t get any illusions of grandeur.

Plan B Stats

Armor: 4000hp
Abilities: Submersible, Sonar, Manual Build, Manual Launch
Cost: M11000, E66000, T16500
Intel
     sight: 16 (313m)
     sonar: 75 (1.46km)
     water sight: 24 (469m)
Physics
     max speed: 6 (117m/s)
     turn rate: 25
Veterancy: 50, 100, 250, 500, 1000 kills
*veteran level 2: +1000 hp
*veteran level 4: +1000 hp
*veteran level 5: repair 3 hp/s

Plan B Weapons

Nanite Torpedo (Anti Navy)
     85 dps
range: 32 (625m)
projectile weapon: 170 damage
rate of fire: 0.5 (every 2s)
*veteran level 1: +95 damage
*veteran level 3: +95 damage

Nanite Torpedo (Anti Navy)
     58.33 dps
range: 32 (625m)
projectile weapon: 175 damage
rate of fire: 0.333 (every 3s)
*veteran level 1: +50 damage
*veteran level 3: +50 damage
Loa Tactical Missile (Missile)
     200.00 dps
area: 4 (78.1m)
range: 12.5 (244m) – 128 (2.50km)
projectile weapon: 2000 damage
rate of fire: 0.1 (every 10s)
*veteran level 1: +750 damage
*veteran level 3: +750 damage

EMP Flux Warhead (Missile)
inner ring damage: 35000
     inner ring radius: 30 (586m)
outer ring damage: 500
     outer ring radius: 40 (781m)
storage: 2 missiles