TIGERSHARK – ATTACK SUBMARINE

Although the UEF sub is slightly outmatched against the Aeon sub, it has one redeeming factor: you can order it to surface (by pressing “Dive” or “D”) and it will add its deck laser to the equation. This is usually a spectacularly bad idea, as it makes you vulnerable to land fire, sacrificing the UEF’s armor advantage, but it can kill hovering Engineers if it needs to, which is nice.

The Tigershark Attack Submarine, UEF Tech 1 naval unit in Supreme Commander.
TIGERSHARK – ATTACK SUBMARINE

Tigershark Stats

Armor: 1250hp
Abilities: Submersible
Sonar
Cost: M600, E2000, T1000
Intel: sight: 32 (625m)
sonar: 40 (781m)
water sight: 32 (625m)
Physics
max speed: 4.675 (91.3m/s)
turn rate: 40
Veterancy: 5, 10, 25, 50, 100 kills
* veteran level 2: +313 hp
* veteran level 4: +313 hp
* veteran level 5: repair 3 hp/s

Tigershark Weapons

Angler Torpedo
(Anti Navy)
    93.75 dps
range: 32 (625m)
projectile weapon: 375 damage
rate of fire: 0.25 (every 4s)
* veteran level 1: +94 damage
* veteran level 3: +94 damage

Light Plasma Cannon
(Direct Fire)
24.00 dps
range: 30 (586m)
projectile weapon: 24 damage
rate of fire: 1 (every 1s)
* veteran level 1: +6 damage
* veteran level 3: +6 damage

THUNDERHEAD CLASS FRIGATE

The UEF frigate is not only for naval assaults (its armor makes it difficult to kill except with subs or bigger ships) but naval intelligence. It has radar and sonar, and the jamming makes it impossible to target UEF ships by radar. The anti-air is just for show, but at least a single bomber can’t wreck your ships.

The Thunderhead Class Frigate, UEF Tech 1 naval unit in Supreme Commander.
THUNDERHEAD CLASS FRIGATE

Thunderhead Stats

Armor: 2120hp
Abilities: Radar Jammer
Radar
Sonar
Cost: M280, E2800, T700
Intel: sight: 32 (625m),
radar: 75 (1.46km)
sonar: 75 (1.46km)
water sight: 24 (469m)
Physics: max speed: 6.8 (133m/s)
turn rate: 30
Veterancy: 5, 10, 25, 50, 100 kills
* veteran level 2: +188 hp
* veteran level 4: +188 hp
* veteran level 5: repair 3 hp/s

Thunderhead Weapons

Gauss Cannon
(Direct Fire Naval)
48.28 dps
area: 1 (19.5m),
range: 28 (547m)
projectile weapon: 140 damage
rate of fire: 0.34 (every 2.9s)
* veteran level 1: +35 damage
* veteran level 3: +35 damage

Linked Railgun
(Anti Air)
4.00 dps
range: 48 (938m)
projectile weapon: 2 damage
rate of fire: 2 (every 0.5s)
* veteran level 1: +1 damage
* veteran level 3: +1 damage

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