{"id":14,"date":"2020-10-30T21:44:12","date_gmt":"2020-10-31T01:44:12","guid":{"rendered":"https:\/\/supcom.standardof.net\/?page_id=14"},"modified":"2020-11-06T01:00:10","modified_gmt":"2020-11-06T06:00:10","slug":"supreme-commander","status":"publish","type":"page","link":"https:\/\/supcom.standardof.net\/de\/","title":{"rendered":"Supreme Commander Strategy Guide"},"content":{"rendered":"<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-2d1e63ac\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-1\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-874ac485\"><div class=\"uagb-column__overlay\"><\/div><div class=\"uagb-column__inner-wrap\">\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" src=\"https:\/\/supcom.standardof.net\/wp-content\/uploads\/sites\/8\/2020\/10\/Supreme-Commander-Logo-1.png\" alt=\"\" class=\"wp-image-13\" width=\"256\" height=\"217\" srcset=\"https:\/\/supcom.standardof.net\/wp-content\/uploads\/sites\/8\/2020\/10\/Supreme-Commander-Logo-1.png 256w, https:\/\/supcom.standardof.net\/wp-content\/uploads\/sites\/8\/2020\/10\/Supreme-Commander-Logo-1-200x170.png 200w, https:\/\/supcom.standardof.net\/wp-content\/uploads\/sites\/8\/2020\/10\/Supreme-Commander-Logo-1-14x12.png 14w\" sizes=\"(max-width: 256px) 100vw, 256px\" \/><\/figure><\/div>\n\n\n\n<h2 class=\"has-text-align-center wp-block-heading\">\u00dcber den Supreme Commander Guide<\/h2>\n\n\n\n<p>Supreme Commander ist ein Echtzeit-Strategiespiel, das von Chris Taylor entwickelt wurde, dem Geist hinter dem spirituellen Vorg\u00e4nger von Sup Com, Total Annihilation.<\/p>\n\n\n\n<p>Diese Supreme Commander-FAQ konzentriert sich nicht auf die Handlung oder die geschmackvollen Aspekte des Spiels, sondern auf die technischen und datengesteuerten Aspekte. Es ist eine Referenz f\u00fcr diejenigen von uns, die wissen wollen, was unter der Haube des Spiels passiert, wie man die letzte Unze N\u00fctzlichkeit aus unseren Einheiten herausholt und wie man diese unl\u00f6sbare Kampagne auf zwei verschiedene Arten schl\u00e4gt.<\/p>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-c1193f35\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-1\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4369c1db\"><div class=\"uagb-column__overlay\"><\/div><div class=\"uagb-column__inner-wrap\">\n<h3 class=\"wp-block-heading\">TERMINOLOGIE<\/h3>\n\n\n\n<p>In diesem Handbuch werden &quot;Commander&quot; und &quot;ACU&quot; synonym verwendet, ebenso wie &quot;Subcommander&quot; und &quot;SCU&quot;. Anti-Luft wird manchmal mit \u201eAA\u201c abgek\u00fcrzt. Die Ressourcenkosten werden normalerweise in M, E, T angegeben: Masse, Energie, Bauzeit. Jede Zeiteinheit (T) betr\u00e4gt 1 Sekunde f\u00fcr eine Einheit mit Build-Geschwindigkeit 1. Beispielsweise hat der Commander eine Build-Geschwindigkeit von 10, sodass er eine Einheit mit Kosten T300 in 300\/10 = 30 Sekunden bauen kann und deren Massenkosten ist M60, er verwendet 2 Masse \/ Sek.<\/p>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-e98bc751\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-1\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-c8d221a6\"><div class=\"uagb-column__overlay\"><\/div><div class=\"uagb-column__inner-wrap\">\n<h2 class=\"has-text-align-center wp-block-heading\"><strong>GUIDE INDEX<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><a href=\"https:\/\/supcom.standardof.net\/de\/supreme-commander\/kontrollen\/\" class=\"rank-math-link\"><strong>Kontrollen<\/strong><\/a> <\/h3>\n\n\n\n<p><strong><a href=\"https:\/\/supcom.standardof.net\/de\/supreme-commander\/kontrollen\/auswahleinheiten\/\">Einheiten ausw\u00e4hlen<\/a><\/strong> - - <strong><a href=\"https:\/\/supcom.standardof.net\/de\/supreme-commander\/kontrollen\/anweisungen-geben\/\">Anweisungen geben<\/a><\/strong> - - <strong><a href=\"https:\/\/supcom.standardof.net\/de\/supreme-commander\/kontrollen\/gebaude\/\">Geb\u00e4ude<\/a><\/strong> - - <strong><a class=\"rank-math-link\" href=\"https:\/\/supcom.standardof.net\/de\/supreme-commander\/kontrollen\/kamera-und-schnittstelle\/\">Kamera und Schnittstelle<\/a><\/strong><\/p>\n\n\n\n<p><em>Details zur Verwendung der Benutzeroberfl\u00e4che und grundlegende Befehle.<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><a href=\"https:\/\/supcom.standardof.net\/de\/supreme-commander\/kampagnen-komplettlosungen\/\" class=\"rank-math-link\"><strong>Walkthrough zur Kampagne<\/strong><\/a> <\/h3>\n\n\n\n<p><em>Anleitungen f\u00fcr jede Mission.<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Fraktionseinheitenlisten<\/strong><\/h3>\n\n\n\n<p><a href=\"https:\/\/supcom.standardof.net\/de\/supreme-commander\/uef\/\" class=\"rank-math-link\">United Earth Federation (UEF)<\/a> - - <a href=\"https:\/\/supcom.standardof.net\/de\/supreme-commander\/cybran\/\" class=\"rank-math-link\">Cybran Nation<\/a> - - <a href=\"https:\/\/supcom.standardof.net\/de\/supreme-commander\/aon\/\" class=\"rank-math-link\">Aeon beleuchten<\/a><\/p>\n\n\n\n<p><em>Seiten f\u00fcr die Armeen jeder Fraktion und detaillierte Einheiteninformationen.<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Fraktionseinheitenvergleiche <\/strong><\/h3>\n\n\n\n<p><em>Analyse der verschiedenen Gegenst\u00fcckeinheiten jeder Fraktion.<\/em> (kommt bald)<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"economy\"><strong>Wirtschaft<\/strong><\/h3>\n\n\n\n<p><a href=\"https:\/\/supcom.standardof.net\/de\/supreme-commander\/start-build-auftrage\/\">Build Orders starten<\/a> - - <a href=\"https:\/\/supcom.standardof.net\/de\/supreme-commander\/adjazenzboni\/\">Adjazenzboni<\/a> - - <a href=\"https:\/\/supcom.standardof.net\/de\/supreme-commander\/build-modus\/\">Erstellungsmodus<\/a><\/p>\n\n\n\n<p><em>Kompliziertere Details zur Funktionsweise der Wirtschaftlichkeit im Spiel.<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-e7357cea\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-1\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-015c136f\"><div class=\"uagb-column__overlay\"><\/div><div class=\"uagb-column__inner-wrap\">\n<h4 class=\"wp-block-heading\">XBOX-Version<\/h4>\n\n\n\n<p>Dieses Handbuch behandelt nicht die Xbox 360-Version von Supreme Commander. Zwar gibt es viele grundlegende \u00c4hnlichkeiten in Bezug auf Fraktionen, Missionen, Einheiten und deren Statistiken usw., aber es gibt viele offensichtliche Unterschiede in Bezug auf die verwendeten Steuerelemente und das gesamte pr\u00e4sentierte Gameplay. Das Originalhandbuch wurde ausschlie\u00dflich f\u00fcr die PC-Version geschrieben. Derzeit ist nicht geplant, Xbox-spezifische Informationen hinzuzuf\u00fcgen.<\/p>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-1d0b4775\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-1\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-236d7ab6\"><div class=\"uagb-column__overlay\"><\/div><div class=\"uagb-column__inner-wrap\">\n<h2 class=\"has-text-align-center wp-block-heading\">Credits<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Original Guide von Robyrt<\/h3>\n\n\n\n<p>Diese FAQ unterliegt dem Copyright (c) 2007 von Robert Marney (auch bekannt als Robyrt). Alle Rechte vorbehalten. Die Verwendung dieser Datei oder eines Teils davon ist nur f\u00fcr den pers\u00f6nlichen Gebrauch gestattet. Nicht ohne ausdr\u00fcckliche Genehmigung des Autors erneut ver\u00f6ffentlichen oder vervielf\u00e4ltigen.<\/p>\n\n\n\n<p>Meine Zusammenfassung der Adjazenzboni in 5.2 ist stark von Spuras Leitfaden beeinflusst. Die exemplarischen Vorgehensweisen f\u00fcr die Kampagne haben Tim Bogenns Strategie-Leitfaden viel zu verdanken. Unit Blueprint-Dateien wurden von nowak@xpam.de dekodiert und hochgeladen.<br>Vielen Dank an alle, die das sind - Sie haben dieses Projekt m\u00f6glich gemacht. Upgrades wurden von Robyrt manuell eingegeben.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Standard der Unterhaltungsversion<\/h4>\n\n\n\n<p>Urspr\u00fcnglicher Autor: Robyrt<\/p>\n\n\n\n<p>Dieser Leitfaden wurde gegen\u00fcber dem Original ge\u00e4ndert und von gehostet <a href=\"https:\/\/standardof.net\/about\/\" target=\"_blank\" rel=\"noopener\">Standard der Unterhaltung<\/a> mit Genehmigung des urspr\u00fcnglichen Autors, der als eine Reihe von exemplarischen Vorgehensweisen und Anweisungen f\u00fcr das Spiel dienen soll<em> Oberbefehlshaber<\/em>. Diese Berechtigungen sind nicht \u00fcbertragbar.<\/p>\n\n\n\n<p>Tastatursymbole sind von <a rel=\"noreferrer noopener nofollow\" href=\"https:\/\/www.iconarchive.com\/artist\/chromatix.html\" target=\"_blank\">Chromatix<\/a> (<a href=\"https:\/\/creativecommons.org\/licenses\/by-nc-nd\/4.0\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">CC BY-NC-ND 4.0<\/a>)<\/p>\n<\/div><\/div>\n<\/div><\/section>","protected":false},"excerpt":{"rendered":"<p>About the Supreme Commander Guide Supreme Commander is a Real Time Strategy game designed by Chris Taylor, the mind behind the spiritual predecessor to Sup Com, Total Annihilation. This Supreme Commander FAQ is not focused on the storyline or flavorful aspects of the game, but on the technical and data-driven aspects. It&#8217;s a reference for [&hellip;]<\/p>","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_uag_custom_page_level_css":"","site-sidebar-layout":"default","site-content-layout":"default","ast-site-content-layout":"","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""}},"footnotes":""},"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false,"trp-custom-language-flag":false},"uagb_author_info":{"display_name":"SOE","author_link":"https:\/\/supcom.standardof.net\/de\/author\/k-tastic\/"},"uagb_comment_info":15,"uagb_excerpt":"About the Supreme Commander Guide Supreme Commander is a Real Time Strategy game designed by Chris Taylor, the mind behind the spiritual predecessor to Sup Com, Total Annihilation. This Supreme Commander FAQ is not focused on the storyline or flavorful aspects of the game, but on the technical and data-driven aspects. It&#8217;s a reference for&hellip;","_links":{"self":[{"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/pages\/14"}],"collection":[{"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/comments?post=14"}],"version-history":[{"count":0,"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/pages\/14\/revisions"}],"wp:attachment":[{"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/media?parent=14"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}