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{"id":270,"date":"2020-10-31T18:54:35","date_gmt":"2020-10-31T22:54:35","guid":{"rendered":"https:\/\/supcom.standardof.net\/?page_id=270"},"modified":"2020-11-03T23:02:58","modified_gmt":"2020-11-04T04:02:58","slug":"tech-1-uef-landeinheiten","status":"publish","type":"page","link":"https:\/\/supcom.standardof.net\/de\/supreme-commander\/uef\/tech-1-uef-land-units\/","title":{"rendered":"Tech 1 - UEF-Landeinheiten"},"content":{"rendered":"
\n\t\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t\t\t\tUEF Tech 1 Landeinheiten:\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t
  1. ENGINEER - T1 CONSTRUCTOR<\/a>
  2. MA12 STRIKER - MITTLERER TANK<\/a>
  3. LOBO - MOBILE LICHTARTILLERIE<\/a>
  4. ARCHER - MOBILE ANTI-AIR-GEWEHR<\/a><\/ol>\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    INGENIEUR<\/strong> - T1 CONSTRUCTOR<\/h2>\n\n\n\n

    <\/a>Der Basisingenieur ist von unsch\u00e4tzbarem Wert f\u00fcr die fr\u00fchzeitige Erweiterung, die Wiederherstellung von Kartenmerkmalen und die Einrichtung vorl\u00e4ufiger Verteidigungs- \/ Radart\u00fcrme. Der UEF-Ingenieur hat mehr Gesundheit, aber nicht genug, um ihn gegen irgendetwas \u00fcberleben zu lassen.<\/p>\n\n\n\n

    \"Die<\/a>
    T1 Ingenieur<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Ingenieurstatistik<\/h3>\n\n\n\n

    R\u00fcstung:<\/strong> 150 PS<\/p>\n\n\n\n

    F\u00e4higkeiten:<\/strong> Engineering Suite, Amphibien<\/p>\n\n\n\n

    Wirtschaft:<\/strong> M52 (Speicher: 5), E260 (Speicher: 10), T130,
        Baurate: 5<\/p>\n\n\n\n

    Intel:<\/strong> Sicht: 18 (352 m)<\/p>\n\n\n\n

    Physik:<\/strong>
        H\u00f6chstgeschwindigkeit: 1,5 (29,3 m \/ s),
        Wendegeschwindigkeit: 90<\/p>\n\n\n\n

    Veterin\u00e4rwesen:<\/strong> Unbekannt
    * Veteranenstufe 2: +38 PS
    * Veteranenstufe 4: +38 PS
    * Veteranenstufe 5: Reparatur von 2 PS \/ s<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    SNOOP<\/strong> - LAND SCOUT<\/h3>\n\n\n\n

    <\/a>Lassen Sie sich nicht von der Waffe t\u00e4uschen - ein Land Scout bietet Radarunterst\u00fctzung und das war's. Platzieren Sie eine an einer Drosselstelle oder einem wahrscheinlichen Anflugbereich, und Sie m\u00fcssen kein fr\u00fches Radarsystem in Ihrer Basis aufbauen, um einen Ingenieur f\u00fcr echte Arbeiten freizugeben. Wenn Sie einen nicht verteidigten Massenextraktor sehen, senden Sie stattdessen einen leichten Angriffsbot.<\/p>\n\n\n\n

    \"Der<\/a>
    SNOOP - LAND SCOUT<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Snoop Stats<\/strong><\/strong><\/h3>\n\n\n\n

    R\u00fcstung:<\/strong> 29 PS<\/p>\n\n\n\n

    F\u00e4higkeiten:<\/strong> Radar<\/p>\n\n\n\n

    Wirtschaft:<\/strong> M12, E80, T40<\/p>\n\n\n\n

    Intel:<\/strong> Sicht: 24 (469 m)
        Radar: 75 (1,46 km)<\/p>\n\n\n\n

    Physik<\/strong>
        H\u00f6chstgeschwindigkeit: 4,5 (87,9 m \/ s)
        Wendegeschwindigkeit: 80<\/p>\n\n\n\n

    Veterin\u00e4rwesen:<\/strong> 5, 10, 25, 50, 100 Kills
    * Veteranenstufe 2: +7 PS
    * Veteranenlevel 4: +7 PS
    * Veteranenstufe 5: Reparatur von 2 PS \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Schn\u00fcffelwaffen<\/strong><\/h3>\n\n\n\n

    Tom Cat Maschinengewehr<\/strong>
    (Direktes Feuer, Normal)<\/em>
        1,00 dps
    Reichweite:<\/strong> 10 (195 m)
    Projektilwaffe:<\/strong> 2 Schaden
    Feuerrate:<\/strong> 0,5 (alle 2 s)
    * Veteranenstufe 1: +1 Schaden
    * Veteranenstufe 3: +1 Schaden<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    MECH MARINE<\/strong> - LIGHT ASSAULT BOT<\/h3>\n\n\n\n

    Der Mech Marine ist ein relativ unscheinbarer Angriffsbot. Es wird am besten in kleinen Gruppen verwendet, um Gruppen zu \u00fcberfallen und die feindliche Wirtschaft zu bel\u00e4stigen. Ihre einzige Verwendung nach den ersten 5 Minuten ist im Rahmen von Lufttransport-\u00dcberfallgruppen, da sie schie\u00dfen k\u00f6nnen, w\u00e4hrend sie noch transportiert werden, um ein T1-Kanonenschiff herzustellen.<\/p>\n\n\n\n

    \"Der<\/a>
    MECH MARINE - LIGHT ASSAULT BOT<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Mech Marine Stats<\/strong><\/strong><\/h3>\n\n\n\n

    R\u00fcstung:<\/strong> 75 PS<\/p>\n\n\n\n

    Kosten:<\/strong> M28, E140, T70<\/p>\n\n\n\n

    Intel:<\/strong> Sicht: 18 (352 m)<\/p>\n\n\n\n

    Physik
    <\/strong>    H\u00f6chstgeschwindigkeit: 3,4 (66,4 m \/ s)
        Wendegeschwindigkeit: 180<\/p>\n\n\n\n

    Veterin\u00e4rwesen:<\/strong> 5, 10, 25, 50, 100 Kills
    * Veteranenstufe 2: +18 PS
    * Veteranenstufe 4: +18 PS
    * Veteranenstufe 5: Reparatur von 2 PS \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Mech Marinewaffen<\/strong><\/strong><\/h3>\n\n\n\n

    Tom Cat Maschinengewehr<\/strong>
    (Direktes Feuer, Kann vom Transport feuern)<\/em>
         16,50 dps
    Reichweite:<\/strong> 14 (273 m)
    Projektilwaffe:<\/strong> 22 Schaden
    Feuerrate:<\/strong> 0,75 (alle 1,33 s)
    * Veteranenstufe 1: +6 Schaden
    * Veteranenstufe 3: +6 Schaden<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    MA12 STRIKER<\/strong> - MITTLERER TANK<\/h2>\n\n\n\n

    Der mittlere Panzer ist Ihre Hauptangriffseinheit - er hat viel Gesundheit, ist schnell und billig und feuert schnell genug, um andere T1-Einheiten in einem Landkampf zu treffen. Seien Sie sich bewusst, dass die Reichweite nicht sehr gut ist. Sie m\u00fcssen sie daher mit Lobos unterst\u00fctzen, um gegen etwas zu k\u00e4mpfen, das gr\u00f6\u00dfer als ein anderer mittlerer Panzer ist.<\/p>\n\n\n\n

    \"Der<\/a>
    MA12 STRIKER - MITTLERER TANK<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    MA12 St\u00fcrmer Statistik<\/strong><\/h3>\n\n\n\n

    R\u00fcstung:<\/strong> 300 PS<\/p>\n\n\n\n

    Kosten:<\/strong> M50, E250, T125<\/p>\n\n\n\n

    Intel:<\/strong> Sicht: 20 (391 m)<\/p>\n\n\n\n

    Physik:<\/strong>
        H\u00f6chstgeschwindigkeit: 3,4 (66,4 m \/ s)
        Wendegeschwindigkeit: 45<\/p>\n\n\n\n

    Veterin\u00e4rwesen:<\/strong> 5, 10, 25, 50, 100 Kills
    * Veteranenlevel 2: +73 PS
    * Veteranenlevel 4: +73 PS
    * Veteranenstufe 5: Reparatur von 2 PS \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    MA12 Schlagwaffen<\/strong><\/h3>\n\n\n\n

    Gau\u00dfkanone<\/strong>
    (Direktes Feuer)<\/em>
        24,00 dps
    Bereich:<\/strong> 1 (19,5 m)
    Reichweite:<\/strong> 18 (352 m)
    Projektilwaffe:<\/strong> 24 Schaden
    Feuerrate:<\/strong> 1 (alle 1s)
    * Veteranenstufe 1: +6 Schaden
    * Veteranenstufe 3: +6 Schaden<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    LOBO<\/strong> - MOBILE LICHTARTILLERIE<\/h2>\n\n\n\n

    Die leichte Artillerie der UEF ist eine wunderbare Einheit. Dieser Schaden von 60 ist irref\u00fchrend, da nur riesige Einheiten von allen Projektilen getroffen werden, aber die Artillerie-Sch\u00fcsse haben eine Fl\u00e4che, die gro\u00df genug ist, um Angriffsbots und leichte Aeon-Panzer mit dem Wirkungsbereich zu vernichten. Sie verhindern, dass Ihre St\u00fcrmer \u00fcberfordert werden, und helfen immens gegen Punktabwehr.<\/p>\n\n\n\n

    \"Die<\/a>
    LOBO - MOBILE LICHTARTILLERIE<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Lobo-Statistiken<\/strong><\/strong><\/h3>\n\n\n\n

    R\u00fcstung:<\/strong> 205 PS<\/p>\n\n\n\n

    F\u00e4higkeiten:<\/strong> ShellCam (Runden decken Nebel des Krieges auf)<\/p>\n\n\n\n

    Kosten:<\/strong> M36, E180, T90<\/p>\n\n\n\n

    Intel:<\/strong> Sicht: 18 (352 m)<\/p>\n\n\n\n

    Physik<\/strong>
        H\u00f6chstgeschwindigkeit: 2,8 (54,7 m \/ s)
        Wendegeschwindigkeit: 40<\/p>\n\n\n\n

    Veterin\u00e4rwesen:<\/strong> 5, 10, 25, 50, 100 Kills
    * Veteranenstufe 2: +51 PS
    * Veteranenstufe 4: +51 PS
    * Veteranenstufe 5: Reparatur von 2 PS \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Lobo-Waffen<\/strong><\/strong><\/h3>\n\n\n\n

    Fragmentierungsartillerie<\/strong>
    (Artillerie)
    <\/em>     60,00 dps
    Bereich:<\/strong> 1 (19,5 m)
    Reichweite:<\/strong> 5 (97,7 m) - 30 (586 m)
    Projektilwaffe:<\/strong> 120 Schaden x 5 Projektile = 600 Schaden pro Salve
    Feuerrate:<\/strong> 0,1 (alle 10 s)
    * Veteranenstufe 1: +30 Schaden
    * Veteranenstufe 3: +30 Schaden<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    BOGENSCH\u00dcTZE<\/strong> - MOBILE ANTI-AIR-GEWEHR<\/h2>\n\n\n\n

    Ehrlich gesagt ist der Bogensch\u00fctze schrecklich. Es kann kaum einen Lufttransport treffen, geschweige denn einen Bombertrupp, der Ihre Panzer auseinander rei\u00dft. Erstellen Sie stattdessen Abfangj\u00e4ger.<\/p>\n\n\n\n

    \"Die<\/a>
    ARCHER - MOBILE ANTI-AIR-GEWEHR<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Archer Stats<\/strong><\/strong><\/h3>\n\n\n\n

    R\u00fcstung:<\/strong> 205 PS<\/p>\n\n\n\n

    Kosten:<\/strong> M28, E140, T70<\/p>\n\n\n\n

    Intel:<\/strong> Sicht: 18 (352 m)<\/p>\n\n\n\n

    Physik<\/strong>
        H\u00f6chstgeschwindigkeit: 2,8 (54,7 m \/ s)
        Wendegeschwindigkeit: 40<\/p>\n\n\n\n

    Veterin\u00e4rwesen:<\/strong> 5, 10, 25, 50, 100 Kills
    * Veteranenstufe 2: +51 PS
    * Veteranenstufe 4: +51 PS
    * Veteranenstufe 5: Reparatur von 2 PS \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Bogensch\u00fctzenwaffen<\/strong><\/strong><\/h3>\n\n\n\n

    Verkn\u00fcpfte Railgun<\/strong>
    (Flugabwehr)
    <\/em>    4,00 dps
    Reichweite:<\/strong> 32 (625 m)
    Projektilwaffe:<\/strong> 2 Schaden x 2 Projektile = 4 Schaden pro Salve
    Feuerrate:<\/strong> 1 (alle 1s)
    * Veteranenstufe 1: +1 Schaden
    * Veteranenstufe 3: +1 Schaden<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/p>","protected":false},"excerpt":{"rendered":"

    ENGINEER – T1 CONSTRUCTOR The basic Engineer is invaluable for early expansion, for reclaiming map features, and for setting up preliminary defenses \/ radar towers. The UEF engineer has more health, but not enough to let it survive against anything. Engineer Stats Armor: 150hp Abilities: Engineering Suite, Amphibious Economy: M52 (storage: 5), E260 (storage: 10), […]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":231,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_uag_custom_page_level_css":"","site-sidebar-layout":"default","site-content-layout":"default","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"hf_cat_page":[34],"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false,"trp-custom-language-flag":false},"uagb_author_info":{"display_name":"SOE","author_link":"https:\/\/supcom.standardof.net\/de\/author\/k-tastic\/"},"uagb_comment_info":0,"uagb_excerpt":"ENGINEER – T1 CONSTRUCTOR The basic Engineer is invaluable for early expansion, for reclaiming map features, and for setting up preliminary defenses \/ radar towers. The UEF engineer has more health, but not enough to let it survive against anything. Engineer Stats Armor: 150hp Abilities: Engineering Suite, Amphibious Economy: M52 (storage: 5), E260 (storage: 10),…","_links":{"self":[{"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/pages\/270"}],"collection":[{"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/comments?post=270"}],"version-history":[{"count":0,"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/pages\/270\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/pages\/231"}],"wp:attachment":[{"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/media?parent=270"}],"wp:term":[{"taxonomy":"hf_cat_page","embeddable":true,"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/hf_cat_page?post=270"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}