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{"id":725,"date":"2020-11-03T11:36:47","date_gmt":"2020-11-03T16:36:47","guid":{"rendered":"https:\/\/supcom.standardof.net\/?page_id=725"},"modified":"2020-11-05T00:37:09","modified_gmt":"2020-11-05T05:37:09","slug":"technologie-1-aon-wirtschaftsgebaude","status":"publish","type":"page","link":"https:\/\/supcom.standardof.net\/de\/supreme-commander\/aeon\/tech-1-aeon-economy-buildings\/","title":{"rendered":"Tech 1 - Aeon Economy Geb\u00e4ude"},"content":{"rendered":"
\n\t\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t\t\t\tAeon Tech 1 Wirtschaftsgeb\u00e4ude:\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t
  1. TECH 1 AEON LAND FACTORY<\/a>
  2. TECH 1 AEON AIR FACTORY<\/a>
  3. TECH 1 AEON NAVAL FACTORY<\/a>
  4. MASSENEXTRAKTOR<\/a>
  5. MASSENHERSTELLER<\/a>
  6. MASSENSPEICHER<\/a>
  7. STROMGENERATOR<\/a>
  8. ENERGIESPEICHER<\/a>
  9. HYDROCARBON KRAFTWERK<\/a><\/ol>\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    TECH 1 \u00c4ON LAND FABRIK<\/strong><\/h2>\n\n\n\n

    Die Landfabrik sollte Ihre Standardauswahl auf jeder Karte sein, die keine gro\u00dfen Mengen Wasser enth\u00e4lt. Wenn Sie Aeon sind, k\u00f6nnen Sie es sogar versuchen. Da bei T1-Landschlachten oft enorme Mengen an Landeinheiten beteiligt sind, werden Sie viele T1-Landfabriken ben\u00f6tigen - sie sind bei weitem besser als T1-Ingenieure.<\/p>\n\n\n\n

    \"Die<\/a>
    T1 AEON LAND FACTORY<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    T1 Land Factory Statistiken<\/h3>\n\n\n\n

    R\u00fcstung: 4500 PS
    F\u00e4higkeiten: Aufr\u00fcstbar
    Kosten: M240 (Speicher: 80), E2100 (Speicher: 400), T300,
    Baurate: 10
    Intel: Sicht: 20 (391 m)
    Physik: Gr\u00f6\u00dfe f\u00fcr die Nachbarschaft: 16<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    TECH 1 \u00c4ON LUFTFABRIK<\/strong><\/h2>\n\n\n\n

    T1-Flugzeuge kommen nie aus der Mode. Als erste Fabrik ist es durchaus machbar, wenn Sie sich entscheiden, gewagt zu sein oder auch auf gr\u00f6\u00dferen Karten. Zus\u00e4tzliche T1-Luftfabriken k\u00f6nnen jederzeit so eingestellt werden, dass sie Abfangj\u00e4ger und Bomber bauen, bis Sie \u00fcber die wirtschaftlichen F\u00e4higkeiten verf\u00fcgen, um sie zu T2 zu bringen.<\/p>\n\n\n\n

    \"Die<\/a>
    T1 AEON LUFTFABRIK<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    T1 Air Factory Statistik<\/h3>\n\n\n\n

    R\u00fcstung: 4500 PS
    F\u00e4higkeiten: Aufr\u00fcstbar
    Kosten: M240 (Speicher: 80), E2400 (Speicher: 400), T400,
    Baurate: 10
    Intel: Sicht: 20 (391 m)
    Physik: Gr\u00f6\u00dfe f\u00fcr die Nachbarschaft: 16<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    TECH 1 \u00c4ON NAVAL FACTORY<\/strong><\/h2>\n\n\n\n

    Auf See zu fahren ist teuer, aber ein fr\u00fcher Seevorteil kann sich oft m\u00fchelos in einer unaufhaltsamen Flotte niederschlagen, daher sollte dies in Betracht gezogen werden. Stellen Sie nur sicher, dass Sie zuerst eine Land- oder Luftfabrik haben, damit Sie die fr\u00fche Wirtschaftlichkeit maximieren k\u00f6nnen.<\/p>\n\n\n\n

    \"Die<\/a>
    T1 AEON NAVAL FACTORY<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    T1 Naval Factory Stats<\/h3>\n\n\n\n

    R\u00fcstung: 4500 PS
    F\u00e4higkeiten: Aufr\u00fcstbar
    Kosten: M300 (Speicher: 80), E1500 (Speicher: 400), T300,
    Baurate: 10
    Intel: Sicht: 20 (391 m)
    Physik: Gr\u00f6\u00dfe f\u00fcr die Nachbarschaft: 16<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    MASSENEXTRAKTOR<\/strong><\/h2>\n\n\n\n

    Das Brot und die Butter Ihrer Kriegsmaschine. Bauen Sie diese so schnell wie m\u00f6glich, wo immer Sie k\u00f6nnen. Denken Sie daran, sie sp\u00e4ter zu aktualisieren.<\/p>\n\n\n\n

    \"Der<\/a>
    MASSENEXTRAKTOR<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Mass Extractor Stats<\/h3>\n\n\n\n

    R\u00fcstung: 1200 PS
    F\u00e4higkeiten: Aufr\u00fcstbar
    Kosten: M36 (+2), E360 (-2), T60,
    Baurate: 10
    Physik: Gr\u00f6\u00dfe f\u00fcr die Nachbarschaft: 4
    Adjazenzboni (Gr\u00f6\u00dfe des angrenzenden Geb\u00e4udes:
    4, 8, 12, 16, 20):
    Reduzierung des Massenabflusses (Fabriken):
    10.00%, 5.00%, 3.33%, 2.50%, 2.00%<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    MASSENHERSTELLER<\/strong><\/h2>\n\n\n\n

    T1-Hersteller sind sehr energieeffizient und k\u00f6nnen verwendet werden, um Ihre Massenprobleme schnell zu beseitigen. Leider explodieren sie in einer Kettenreaktion. Lassen Sie sich also nicht von einem Bomber oder Angriffsbot \u00fcberraschen.<\/p>\n\n\n\n

    \"Der<\/a>
    MASSENHERSTELLER<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Massenhersteller Statistiken<\/h3>\n\n\n\n

    R\u00fcstung: 360 PS
    Kosten: M0 (+1), E1000 (-40), T125
    Physik: Gr\u00f6\u00dfe f\u00fcr die Nachbarschaft: 4
    Adjazenzboni (Gr\u00f6\u00dfe des angrenzenden Geb\u00e4udes:
    4, 8, 12, 16, 20):
    Reduzierung des Massenabflusses (Fabriken):
    2,50%, 1,25%, 0,83%, 0,63%, 0,50%<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Massenhersteller Waffen<\/h3>\n\n\n\n

    Todeswaffe: 370 Schaden, Fl\u00e4che: 5 (97,7 m)<\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    MASSENSPEICHER<\/strong><\/h2>\n\n\n\n

    Massenspeicher sind f\u00fcr sich genommen nutzlos, aber die Adjazenzboni machen es sich gelohnt, sie um \u00fcbergeordnete Massenextraktoren zu legen. Die Masse ist in den sp\u00e4teren Phasen des Spiels sehr schwungvoll, und Sie werden Ihre Wirtschaft nicht so schnell zum Erliegen bringen, wenn Sie \u00fcber viel Massenspeicher verf\u00fcgen, der Ihnen beim Extrahieren hilft.<\/p>\n\n\n\n

    \"Der<\/a>
    MASSENSPEICHER<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Massenspeicher-Statistiken<\/h3>\n\n\n\n

    R\u00fcstung: 1600 PS
    Kosten: M160 (Lagerung: 500), E1200, T200
    Physik: Gr\u00f6\u00dfe f\u00fcr die Nachbarschaft: 4
    Adjazenzboni (Gr\u00f6\u00dfe des angrenzenden Geb\u00e4udes:
    4, 8, 12, 16, 20):
    Massenproduktionsbonus:
    12.50%, 6.25%, 4.17%, 3.13%, 2.50%<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    STROMGENERATOR<\/strong><\/h2>\n\n\n\n

    Adjacency-Boni machen diese zur perfekten L\u00f6sung f\u00fcr Ihre Fabriken. Sie m\u00f6chten nie keine Energie mehr haben, und dies ist ein guter Weg, um sicherzustellen, dass Sie in der Anfangsphase des Spiels keine unt\u00e4tigen Ingenieure haben.<\/p>\n\n\n\n

    \"Der<\/a>
    STROMGENERATOR<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Stromerzeugerstatistik<\/h3>\n\n\n\n

    R\u00fcstung: 720 PS
    Kosten: M75, E750 (+20), T125
    Physik: Gr\u00f6\u00dfe f\u00fcr die Nachbarschaft: 4<\/p>\n\n\n\n

    Adjazenzboni (Gr\u00f6\u00dfe des angrenzenden Geb\u00e4udes:
    4, 8, 12, 16, 20):
    Reduzierung des Energieverbrauchs (Wartung):
    6,25%, 3,13%, 2,08%, 1,56%, 1,25%
    Reduzierung des Energieverbrauchs (Fabriken):
    6,25%, 3,13%, 2,08%, 1,56%, 1,25%
    Reduzierung der Energiewaffenentleerungszeit:
    2,50%, 1,25%, 0,83%, 0,63%, 0,50%<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Stromerzeugerwaffen<\/h3>\n\n\n\n

    Todeswaffe: 250 Schaden, Fl\u00e4che: 2 (39,1 m)<\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    ENERGIESPEICHER<\/strong><\/h2>\n\n\n\n

    Im Gegensatz zu Masse ist Energie einfach zu produzieren. Sie sollten also besser mehr Stromerzeuger mit diesem Ingenieur bauen - Sie ben\u00f6tigen keinen Adjazenzbonus.<\/p>\n\n\n\n

    \"Der<\/a>
    ENERGIESPEICHER<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Energiespeicher-Statistiken<\/h3>\n\n\n\n

    R\u00fcstung: 1200 PS
    Kosten: M120, E2400 (Lagerung: 2000), T200
    Physik: Gr\u00f6\u00dfe f\u00fcr die Nachbarschaft: 4<\/p>\n\n\n\n

    Adjazenzboni (Gr\u00f6\u00dfe des angrenzenden Geb\u00e4udes:
    4, 8, 12, 16, 20):
    Energieerzeugungsbonus:
    12.50%, 6.25%, 4.17%, 3.13%, 2.50%<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Energiespeicherwaffen<\/h3>\n\n\n\n

    Todeswaffe: 500 Schaden, Fl\u00e4che: 3 (58,6 m)<\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    HYDROCARBON KRAFTWERK<\/strong><\/h2>\n\n\n\n

    Diese Dinge sind von unsch\u00e4tzbarem Wert - sie sind kein gro\u00dfer wirtschaftlicher Abfluss, sie steigern Ihre Energieproduktion so stark, dass Sie mehrere Fabriken auf T1-Ebene errichten k\u00f6nnen, bevor Sie vollst\u00e4ndig erweitert sind, und sie haben genug Gesundheit, die eine Schlachtzugsgruppe nicht zuf\u00e4llig erreichen kann t\u00f6te sie im Gegensatz zu T1-Stromerzeugern.<\/p>\n\n\n\n

    \"Das<\/a>
    HYDROCARBON KRAFTWERK<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistik des Kohlenwasserstoffkraftwerks<\/h3>\n\n\n\n

    R\u00fcstung: 2880 PS
    Kosten: M160, E800 (+100), T400
    Physik: Gr\u00f6\u00dfe f\u00fcr die Nachbarschaft: 12
    Adjazenzboni (Gr\u00f6\u00dfe des angrenzenden Geb\u00e4udes:
    4, 8, 12, 16, 20):
    Reduzierung des Energieverbrauchs (Wartung):
    12.50%, 12.50%, 12.50%, 12.50%, 12.50%
    Reduzierung des Energieverbrauchs (Fabriken):
    12.50%, 12.50%, 12.50%, 12.50%, 12.50%
    Reduzierung der Energiewaffenentleerungszeit:
    5.00%, 5.00%, 5.00%, 5.00%, 5.00%<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>","protected":false},"excerpt":{"rendered":"

    TECH 1 AEON LAND FACTORY The Land Factory should be your default choice on any map that doesn’t have big quantities of water, and if you’re Aeon, you may even give it a try. Since T1 land battles often involve enormous masses of land units, you’ll want a lot of T1 land factories – they’re […]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":503,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_uag_custom_page_level_css":"","site-sidebar-layout":"default","site-content-layout":"default","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"hf_cat_page":[],"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false,"trp-custom-language-flag":false},"uagb_author_info":{"display_name":"SOE","author_link":"https:\/\/supcom.standardof.net\/de\/author\/k-tastic\/"},"uagb_comment_info":0,"uagb_excerpt":"TECH 1 AEON LAND FACTORY The Land Factory should be your default choice on any map that doesn’t have big quantities of water, and if you’re Aeon, you may even give it a try. Since T1 land battles often involve enormous masses of land units, you’ll want a lot of T1 land factories – they’re…","_links":{"self":[{"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/pages\/725"}],"collection":[{"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/comments?post=725"}],"version-history":[{"count":0,"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/pages\/725\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/pages\/503"}],"wp:attachment":[{"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/media?parent=725"}],"wp:term":[{"taxonomy":"hf_cat_page","embeddable":true,"href":"https:\/\/supcom.standardof.net\/de\/wp-json\/wp\/v2\/hf_cat_page?post=725"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}