{"id":14,"date":"2020-10-30T21:44:12","date_gmt":"2020-10-31T01:44:12","guid":{"rendered":"https:\/\/supcom.standardof.net\/?page_id=14"},"modified":"2020-11-06T01:00:10","modified_gmt":"2020-11-06T06:00:10","slug":"supreme-commander","status":"publish","type":"page","link":"https:\/\/supcom.standardof.net\/es\/","title":{"rendered":"Gu\u00eda de estrategia del comandante supremo"},"content":{"rendered":"<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-2d1e63ac\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-1\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-874ac485\"><div class=\"uagb-column__overlay\"><\/div><div class=\"uagb-column__inner-wrap\">\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" src=\"https:\/\/supcom.standardof.net\/wp-content\/uploads\/sites\/8\/2020\/10\/Supreme-Commander-Logo-1.png\" alt=\"\" class=\"wp-image-13\" width=\"256\" height=\"217\" srcset=\"https:\/\/supcom.standardof.net\/wp-content\/uploads\/sites\/8\/2020\/10\/Supreme-Commander-Logo-1.png 256w, https:\/\/supcom.standardof.net\/wp-content\/uploads\/sites\/8\/2020\/10\/Supreme-Commander-Logo-1-200x170.png 200w, https:\/\/supcom.standardof.net\/wp-content\/uploads\/sites\/8\/2020\/10\/Supreme-Commander-Logo-1-14x12.png 14w\" sizes=\"(max-width: 256px) 100vw, 256px\" \/><\/figure><\/div>\n\n\n\n<h2 class=\"has-text-align-center wp-block-heading\">Acerca de la Gu\u00eda del comandante supremo<\/h2>\n\n\n\n<p>Supreme Commander es un juego de estrategia en tiempo real dise\u00f1ado por Chris Taylor, la mente detr\u00e1s del predecesor espiritual de Sup Com, Total Annihilation.<\/p>\n\n\n\n<p>Estas preguntas frecuentes de Supreme Commander no se centran en la historia ni en los aspectos interesantes del juego, sino en los aspectos t\u00e9cnicos y basados en datos. Es una referencia para aquellos de nosotros que queremos saber qu\u00e9 est\u00e1 sucediendo bajo el cap\u00f3 del juego, c\u00f3mo ajustar hasta la \u00faltima gota de utilidad de nuestras unidades, c\u00f3mo vencer esa campa\u00f1a irresoluble de dos maneras diferentes.<\/p>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-c1193f35\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-1\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4369c1db\"><div class=\"uagb-column__overlay\"><\/div><div class=\"uagb-column__inner-wrap\">\n<h3 class=\"wp-block-heading\">TERMINOLOG\u00cdA<\/h3>\n\n\n\n<p>En esta gu\u00eda, \u201cCommander\u201d y \u201cACU\u201d se usan indistintamente, al igual que \u201cSubcommander\u201d y \u201cSCU\u201d. Anti-air a veces se abrevia como &quot;AA&quot;. Los costos de los recursos generalmente se expresan en t\u00e9rminos de M, E, T: masa, energ\u00eda, tiempo de construcci\u00f3n. Cada unidad de tiempo (T) es 1 segundo para una unidad con velocidad de construcci\u00f3n 1. Por ejemplo, el Comandante tiene velocidad de construcci\u00f3n 10, por lo que puede construir una unidad con costo T300 en 300\/10 = 30 segundos, y si su costo masivo es M60, usa 2 masas \/ seg.<\/p>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-e98bc751\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-1\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-c8d221a6\"><div class=\"uagb-column__overlay\"><\/div><div class=\"uagb-column__inner-wrap\">\n<h2 class=\"has-text-align-center wp-block-heading\"><strong>\u00cdNDICE DE GU\u00cdA<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><a href=\"https:\/\/supcom.standardof.net\/es\/supreme-commander\/control-s\/\" class=\"rank-math-link\"><strong>Control S<\/strong><\/a> <\/h3>\n\n\n\n<p><strong><a href=\"https:\/\/supcom.standardof.net\/es\/supreme-commander\/control-s\/seleccionar-unidades\/\">Seleccionar unidades<\/a><\/strong> - <strong><a href=\"https:\/\/supcom.standardof.net\/es\/supreme-commander\/control-s\/dando-ordenes\/\">Dando \u00f3rdenes<\/a><\/strong> - <strong><a href=\"https:\/\/supcom.standardof.net\/es\/supreme-commander\/control-s\/edificio\/\">edificio<\/a><\/strong> - <strong><a class=\"rank-math-link\" href=\"https:\/\/supcom.standardof.net\/es\/supreme-commander\/control-s\/camara-e-interfaz\/\">C\u00e1mara e interfaz<\/a><\/strong><\/p>\n\n\n\n<p><em>Detalles sobre c\u00f3mo utilizar la interfaz y los comandos b\u00e1sicos.<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><a href=\"https:\/\/supcom.standardof.net\/es\/supreme-commander\/recorridos-de-campana\/\" class=\"rank-math-link\"><strong>Tutorial de la campa\u00f1a<\/strong><\/a> <\/h3>\n\n\n\n<p><em>Gu\u00edas para cada misi\u00f3n.<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Listas de unidades de facci\u00f3n<\/strong><\/h3>\n\n\n\n<p><a href=\"https:\/\/supcom.standardof.net\/es\/supreme-commander\/uef\/\" class=\"rank-math-link\">Federaci\u00f3n de la Tierra Unida (UEF)<\/a> - <a href=\"https:\/\/supcom.standardof.net\/es\/supreme-commander\/cybran-2\/\" class=\"rank-math-link\">Naci\u00f3n Cybran<\/a> - <a href=\"https:\/\/supcom.standardof.net\/es\/supreme-commander\/eon-2\/\" class=\"rank-math-link\">Aeon Illuminate<\/a><\/p>\n\n\n\n<p><em>P\u00e1ginas para los ej\u00e9rcitos de cada facci\u00f3n e informaci\u00f3n detallada de la unidad.<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Comparaciones de unidades de facci\u00f3n <\/strong><\/h3>\n\n\n\n<p><em>An\u00e1lisis de las diferentes unidades hom\u00f3logas de cada facci\u00f3n.<\/em> (pr\u00f3ximamente)<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"economy\"><strong>Econom\u00eda<\/strong><\/h3>\n\n\n\n<p><a href=\"https:\/\/supcom.standardof.net\/es\/supreme-commander\/ordenes-de-construccion-iniciales-2\/\">Iniciar \u00f3rdenes de construcci\u00f3n<\/a> - <a href=\"https:\/\/supcom.standardof.net\/es\/supreme-commander\/bonificaciones-por-adyacencia-2\/\">Bonificaciones de adyacencia<\/a> - <a href=\"https:\/\/supcom.standardof.net\/es\/supreme-commander\/modo-de-construccion-2\/\">Modo de construcci\u00f3n<\/a><\/p>\n\n\n\n<p><em>Detalles m\u00e1s complejos sobre c\u00f3mo funciona la econom\u00eda en el juego.<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-e7357cea\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-1\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-015c136f\"><div class=\"uagb-column__overlay\"><\/div><div class=\"uagb-column__inner-wrap\">\n<h4 class=\"wp-block-heading\">Versi\u00f3n de XBOX<\/h4>\n\n\n\n<p>Esta gu\u00eda no cubre la versi\u00f3n Xbox 360 de Supreme Commander. Si bien hay muchas similitudes b\u00e1sicas en t\u00e9rminos de facciones, misiones, unidades y sus estad\u00edsticas, etc., hay muchas diferencias evidentes en lo que respecta a los controles utilizados y la jugabilidad general presentada. La gu\u00eda original se escribi\u00f3 exclusivamente para la versi\u00f3n de PC y actualmente no hay planes para agregar informaci\u00f3n espec\u00edfica de Xbox.<\/p>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<section class=\"wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-1d0b4775\"><div class=\"uagb-columns__overlay\"><\/div><div class=\"uagb-columns__inner-wrap uagb-columns__columns-1\">\n<div class=\"wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-236d7ab6\"><div class=\"uagb-column__overlay\"><\/div><div class=\"uagb-column__inner-wrap\">\n<h2 class=\"has-text-align-center wp-block-heading\">Cr\u00e9ditos<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Gu\u00eda original de Robyrt<\/h3>\n\n\n\n<p>Esta FAQ tiene copyright (c) 2007, Robert Marney (tambi\u00e9n conocido como Robyrt). Todos los derechos reservados. El uso de este archivo o cualquier parte del mismo est\u00e1 permitido solo para uso personal; no vuelva a publicar o duplicar sin el permiso expl\u00edcito del autor.<\/p>\n\n\n\n<p>Mi resumen de las bonificaciones por adyacencia en 5.2 est\u00e1 fuertemente influenciado por la gu\u00eda de Spura. Los recorridos de la campa\u00f1a le deben mucho a la gu\u00eda de estrategia de Tim Bogenn. Los archivos de planos de unidad fueron decodificados y cargados por nowak@xpam.de.<br>Muchas gracias a quienquiera que sea, hab\u00e9is hecho posible este proyecto. Robyrt ingres\u00f3 las actualizaciones manualmente.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Versi\u00f3n est\u00e1ndar de entretenimiento<\/h4>\n\n\n\n<p>Autor original: Robyrt<\/p>\n\n\n\n<p>Esta gu\u00eda ha sido modificada del original y alojada por <a href=\"https:\/\/standardof.net\/about\/\" target=\"_blank\" rel=\"noopener\">Est\u00e1ndar de entretenimiento<\/a> con permiso del autor original, con la intenci\u00f3n de servir como una serie de recorridos e instrucciones que se utilizar\u00e1n con el juego<em> Comandante supremo<\/em>. Estos permisos no son transferibles.<\/p>\n\n\n\n<p>Los iconos del teclado son por <a rel=\"noreferrer noopener nofollow\" href=\"https:\/\/www.iconarchive.com\/artist\/chromatix.html\" target=\"_blank\">Chromatix<\/a> (<a href=\"https:\/\/creativecommons.org\/licenses\/by-nc-nd\/4.0\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">CC BY-NC-ND 4.0<\/a>)<\/p>\n<\/div><\/div>\n<\/div><\/section>","protected":false},"excerpt":{"rendered":"<p>About the Supreme Commander Guide Supreme Commander is a Real Time Strategy game designed by Chris Taylor, the mind behind the spiritual predecessor to Sup Com, Total Annihilation. This Supreme Commander FAQ is not focused on the storyline or flavorful aspects of the game, but on the technical and data-driven aspects. It&#8217;s a reference for [&hellip;]<\/p>","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_uag_custom_page_level_css":"","site-sidebar-layout":"default","site-content-layout":"default","ast-site-content-layout":"","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""}},"footnotes":""},"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false,"trp-custom-language-flag":false},"uagb_author_info":{"display_name":"SOE","author_link":"https:\/\/supcom.standardof.net\/es\/author\/k-tastic\/"},"uagb_comment_info":15,"uagb_excerpt":"About the Supreme Commander Guide Supreme Commander is a Real Time Strategy game designed by Chris Taylor, the mind behind the spiritual predecessor to Sup Com, Total Annihilation. This Supreme Commander FAQ is not focused on the storyline or flavorful aspects of the game, but on the technical and data-driven aspects. It&#8217;s a reference for&hellip;","_links":{"self":[{"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/pages\/14"}],"collection":[{"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/comments?post=14"}],"version-history":[{"count":0,"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/pages\/14\/revisions"}],"wp:attachment":[{"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/media?parent=14"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}