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{"id":555,"date":"2020-11-02T10:13:06","date_gmt":"2020-11-02T15:13:06","guid":{"rendered":"https:\/\/supcom.standardof.net\/?page_id=555"},"modified":"2020-11-04T00:30:16","modified_gmt":"2020-11-04T05:30:16","slug":"cybran-tech-1-land-units","status":"publish","type":"page","link":"https:\/\/supcom.standardof.net\/es\/supreme-commander\/cybran\/cybran-tech-1-land-units\/","title":{"rendered":"Unidades terrestres Cybran Tech 1"},"content":{"rendered":"
\n\t\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t\t\t\tUnidades terrestres Cybran Tech 1:\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t
  1. INGENIERO - CONSTRUCTOR TECH 1 CYBRAN<\/a>
  2. TOPO - LAND SCOUT<\/a>
  3. HUNTER - BOT DE ASALTO LIGERO<\/a>
  4. MANTIS - BOT DE ASALTO PESADO<\/a>
  5. MEDUSA - ARTILLER\u00cdA LIGERA M\u00d3VIL<\/a>
  6. SKY SLAMMER - PISTOLA ANTI AIRE M\u00d3VIL<\/a><\/ol>\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    INGENIERO <\/strong>- CONSTRUCTOR TECH 1 CYBRAN<\/h2>\n\n\n\n

    El ingeniero b\u00e1sico es invaluable para la expansi\u00f3n temprana, para recuperar caracter\u00edsticas del mapa y para configurar defensas \/ torres de radar preliminares. Si descubre que tiene demasiados hombres, env\u00ede algunos al frente para hacer otra f\u00e1brica.<\/p>\n\n\n\n

    \"El<\/a>
    INGENIERO - CONSTRUCTOR T1<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas del ingeniero T1<\/h3>\n\n\n\n

    Armadura:<\/strong> 135 CV
    Habilidades: <\/strong>Suite de ingenier\u00eda, anfibio
    Costo:<\/strong> M60, E330, T150
    tasa de construcci\u00f3n: 5
    almacenamiento: M10, E50
    Intel<\/strong>
    vista: 18 (352m)
    F\u00edsica<\/strong>
    velocidad m\u00e1xima: 1,7 (33,2 m \/ s)
    velocidad de giro: 90
    * veterano nivel 2: +34 CV
    * veterano nivel 4: +34 CV
    * veterano nivel 5: repara 2 hp \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/p>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    TOPO <\/strong>- LAND SCOUT<\/h2>\n\n\n\n

    <\/a>El explorador terrestre Cybran es esencialmente una instalaci\u00f3n de radar m\u00f3vil. No hay peligro en enviar uno o dos con tu fuerza de asalto, ya que se oculta, y de la misma manera puedes ponerlos bastante cerca de la base enemiga sin que nadie se d\u00e9 cuenta. Especialmente en mapas terrestres peque\u00f1os, son invaluables.<\/p>\n\n\n\n

    \"El<\/a>
    TOPO - LAND SCOUT<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas de lunares<\/h3>\n\n\n\n

    Armadura:<\/strong> 135 CV
    Habilidades: <\/strong>Encubrimiento (puede volverse invisible)
    Costo:<\/strong> M8, E80, T40
    drenaje (manto): E -20
    Intel<\/strong>
         vista: 32 (625m)
    radar: 75 (1,46 km)
    F\u00edsica<\/strong>
    velocidad m\u00e1xima: 1,7 (33,2 m \/ s)
    velocidad de giro: 90
    * veterano nivel 2: +4 hp
    * veterano nivel 4: +4 hp
    * veterano nivel 5: repara 2 hp \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    CAZADOR <\/strong>- BOT DE ASALTO LIGERO<\/h2>\n\n\n\n

    <\/a>El robot de asalto Hunter es bueno para controlar el mapa desde el principio: es preciso, r\u00e1pido y lo suficientemente barato como para usarse en paquetes de caza. Se pliega contra cualquier tipo de defensas est\u00e1ticas y es peligroso ponerlas en formaci\u00f3n porque morir\u00e1n a la artiller\u00eda m\u00f3vil, pero no las descartes. Adem\u00e1s, pueden disparar desde transportes a\u00e9reos T1, lo que facilita a\u00fan m\u00e1s el acoso.<\/p>\n\n\n\n

    \"El<\/a>
    HUNTER - BOT DE ASALTO LIGERO<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas del cazador<\/h3>\n\n\n\n

    Armadura:<\/strong> 135 CV
    Costo:<\/strong> M28, E140, T70
    Intel<\/strong>
         vista: 18 (352m)
    F\u00edsica<\/strong>
    velocidad m\u00e1xima: 3,5 (68,4 m \/ s)
    velocidad de giro: 180
    Veterancia:<\/strong> 5, 10, 25, 50, 100 muertes
    * veterano nivel 2: +14 hp
    * veterano nivel 4: +14 CV
    * veterano nivel 5: repara 2 hp \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armas de cazador<\/h3>\n\n\n\n

    L\u00e1ser de pulso de luz<\/strong> (Fuego directo)
    20,25 dps
    zona:<\/strong> 1 (19,5 m)
    rango:<\/strong> 14 (273m)
    arma de proyectil:<\/strong> 9 da\u00f1os
    x 3 proyectiles = 27 da\u00f1os por salva
    cadencia de fuego:<\/strong> 0,75 (cada 1,33 s)
    * veterano nivel 1: +2 de da\u00f1o
    * veterano nivel 3: +2 de da\u00f1o<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    MANTIS <\/strong>- BOT DE ASALTO PESADO<\/h2>\n\n\n\n

    <\/a>El Mantis lo hace muy bien contra cualquier tipo de ataque T1: su mayor maniobrabilidad lo ayuda a esquivar ataques, mientras que su funci\u00f3n de reparaci\u00f3n le permite apoyar a sus ingenieros al proporcionar m\u00e1s que solo cuerpos calientes, o incluso repararse entre s\u00ed. Es m\u00e1s caro que los tanques de otras facciones, pero tambi\u00e9n m\u00e1s vers\u00e1til y un componente clave de tu arsenal una vez que el oponente comienza a construir fuerzas que pueden acabar con tus Cazadores.<\/p>\n\n\n\n

    \"El<\/a>
    MANTIS - BOT DE ASALTO PESADO<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas de Mantis<\/h3>\n\n\n\n

    Armadura:<\/strong> 260 CV
    Habilidades:<\/strong> Refacci\u00f3n
    Costo:<\/strong> M56, E336, T140
    tasa de construcci\u00f3n: 1
    Intel<\/strong>
         vista: 20 (391m)
    F\u00edsica<\/strong>
    velocidad m\u00e1xima: 3,5 (68,4 m \/ s)
    velocidad de giro: 80
    Veterancia:<\/strong> 5, 10, 25, 50, 100 muertes
    * veterano nivel 2: +65 CV
    * veterano nivel 4: +65 CV
    * veterano nivel 5: repara 2 hp \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armas Mantis<\/h3>\n\n\n\n

    L\u00e1ser de pulso de luz<\/strong> (Fuego directo)
    24 dps
    zona:<\/strong> 1 (19,5 m)
    rango:<\/strong> 17 (332m)
    arma de proyectil:<\/strong> 8 da\u00f1os
    cadencia de fuego:<\/strong> 3 (cada 33 segundos)
    * veterano nivel 1: +2 de da\u00f1o
    * veterano nivel 3: +2 de da\u00f1o<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    MEDUSA <\/strong>- ARTILLER\u00cdA LIGERA M\u00d3VIL<\/h2>\n\n\n\n

    <\/a>La artiller\u00eda ligera de Medusa es mucho m\u00e1s especializada que las unidades de artiller\u00eda de las otras facciones. Su disparo paralizante solo hace que sea m\u00e1s probable que el resto de las armas lo golpeen, pero la unidad Cybran con m\u00e1s problemas para golpear a las unidades es la propia Medusa, por lo que su \u00fanico prop\u00f3sito es aturdir a las defensas brevemente mientras tus Mantis pululan por ellas.<\/p>\n\n\n\n

    \"La
    MEDUSA - ARTILLER\u00cdA LIGERA M\u00d3VIL<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas de Medusa<\/h3>\n\n\n\n

    Armadura:<\/strong> 140 CV
    Habilidades:<\/strong> Disparo aturdidor (la ordenanza aturde a los enemigos)
    Costo:<\/strong> M48, E240, T120
    Intel<\/strong>
         vista: 18 (352m)
    F\u00edsica<\/strong>
    velocidad m\u00e1xima: 2,9 (56,6 m \/ s)
    velocidad de giro: 40
    Veterancia:<\/strong> 5, 10, 25, 50, 100 muertes
    * veterano nivel 2: +35 CV
    * veterano nivel 4: +35 CV
    * veterano nivel 5: repara 2 hp \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armas de Medusa<\/h3>\n\n\n\n

    Lanzagranadas EMP<\/strong> (Artiller\u00eda)
    28 dps
    zona:<\/strong> 2 (39,1 m)
    rango:<\/strong> 5 (97,7 m) - 30 (586 m)
    arma de proyectil:<\/strong> 140 da\u00f1os
    cadencia de fuego:<\/strong> 0,2 (cada 5 s)
    * veterano nivel 1: +35 de da\u00f1o
    * veterano nivel 3: +35 de da\u00f1o<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    SKY SLAMMER<\/strong> - PISTOLA ANTI AIRE M\u00d3VIL<\/h2>\n\n\n\n

    <\/a>A diferencia de las otras unidades antia\u00e9reas m\u00f3viles T1, los misiles del Sky Slammer son d\u00e9biles pero siguen lo suficientemente bien como para matar unidades a\u00e9reas lentas como los bombarderos T1. Adem\u00e1s, una vez que se eliminen esas fuerzas, presione el bot\u00f3n Aire \/ Tierra para convertirlas en un atacante terrestre extremadamente d\u00e9bil pero no indefenso. No tiene la ventaja de alcance que los jugadores de Total Annihilation conocen y aman, pero a\u00fan as\u00ed vale la pena construirlo una vez que vea aviones volando por encima.<\/p>\n\n\n\n

    \"El<\/a>
    SKY SLAMMER - PISTOLA ANTI AIRE M\u00d3VIL<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas de Sky Slammer<\/h3>\n\n\n\n

    Armadura:<\/strong> 130 CV
    Habilidades:<\/strong> Objetivos aire \/ tierra
    Costo:<\/strong> M28, E140, T70
    Intel<\/strong>
         vista: 18 (352m)
    F\u00edsica<\/strong>
    velocidad m\u00e1xima: 2,9 (56,6 m \/ s)
    velocidad de giro: 40
    Veterancia:<\/strong> 5, 10, 25, 50, 100 muertes
    * veterano nivel 2: +33 CV
    * veterano nivel 4: +33 CV
    * veterano nivel 5: repara 2 hp \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armas Sky Slammer<\/h3>\n\n\n\n

    Lanzador Nanodart<\/strong> (Anti aire)
    2,00 dps
    rango:<\/strong> 32 (625 m)
    arma de proyectil:<\/strong> 1 da\u00f1o
    cadencia de fuego:<\/strong> 2 (cada 0,5 s)<\/p>\n\n\n\n

    Lanzador Nanodart<\/strong> (Fuego directo)
    10,00 dps
    rango:<\/strong> 18 (352m)
    arma de proyectil:<\/strong> 5 da\u00f1os
    cadencia de fuego:<\/strong> 2 (cada 0,5 s)
    * veterano nivel 1: +1 da\u00f1o
    * veterano nivel 3: +1 da\u00f1o<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>","protected":false},"excerpt":{"rendered":"

    ENGINEER – TECH 1 CYBRAN CONSTRUCTOR The basic Engineer is invaluable for early expansion, for reclaiming map features, and for setting up preliminary defenses \/ radar towers. If you find you just have too many guys, send some to the front lines to make another factory. T1 Engineer Stats Armor: 135hpAbilities: Engineering Suite, AmphibiousCost: M60, […]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":538,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_uag_custom_page_level_css":"","site-sidebar-layout":"default","site-content-layout":"default","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"hf_cat_page":[82],"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false,"trp-custom-language-flag":false},"uagb_author_info":{"display_name":"SOE","author_link":"https:\/\/supcom.standardof.net\/es\/author\/k-tastic\/"},"uagb_comment_info":0,"uagb_excerpt":"ENGINEER – TECH 1 CYBRAN CONSTRUCTOR The basic Engineer is invaluable for early expansion, for reclaiming map features, and for setting up preliminary defenses \/ radar towers. If you find you just have too many guys, send some to the front lines to make another factory. T1 Engineer Stats Armor: 135hpAbilities: Engineering Suite, AmphibiousCost: M60,…","_links":{"self":[{"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/pages\/555"}],"collection":[{"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/comments?post=555"}],"version-history":[{"count":0,"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/pages\/555\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/pages\/538"}],"wp:attachment":[{"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/media?parent=555"}],"wp:term":[{"taxonomy":"hf_cat_page","embeddable":true,"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/hf_cat_page?post=555"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}