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{"id":643,"date":"2020-11-02T15:38:19","date_gmt":"2020-11-02T20:38:19","guid":{"rendered":"https:\/\/supcom.standardof.net\/?page_id=643"},"modified":"2020-11-04T12:42:59","modified_gmt":"2020-11-04T17:42:59","slug":"economia-de-cybran-tech-1","status":"publish","type":"page","link":"https:\/\/supcom.standardof.net\/es\/supreme-commander\/cybran\/cybran-tech-1-economy\/","title":{"rendered":"Cybran Tech 1 Econom\u00eda"},"content":{"rendered":"
\n\t\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t\t\t\tEdificios econ\u00f3micos Cybran Tech 1:\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t
  1. TECNOLOG\u00cdA 1 TERRENO F\u00c1BRICA<\/a>
  2. F\u00c1BRICA DE AIRE TECH 1<\/a>
  3. F\u00c1BRICA NAVAL TECH 1<\/a>
  4. EXTRACTOR DE MASA<\/a>
  5. FABRICANTE EN MASA<\/a>
  6. ALMACENAMIENTO MASIVO<\/a>
  7. GENERADOR DE ENERG\u00cdA<\/a>
  8. ALMACEN DE ENERGIA<\/a>
  9. HCPP-X1000 - PLANTA DE HIDROCARBURO<\/a><\/ol>\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    TECNOLOG\u00cdA 1 TERRENO F\u00c1BRICA<\/strong><\/h2>\n\n\n\n

    Land Factory deber\u00eda ser tu elecci\u00f3n predeterminada en cualquier mapa que no tenga grandes cantidades de agua, y si eres Aeon, incluso puedes intentarlo. Dado que las batallas terrestres T1 a menudo involucran enormes masas de unidades terrestres, querr\u00e1s muchas f\u00e1bricas terrestres T1; son mejores que los ingenieros T1 con diferencia.<\/p>\n\n\n\n

    \"The<\/a>
    TECNOLOG\u00cdA 1 TERRENO F\u00c1BRICA<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas de T1 Land Factory<\/h3>\n\n\n\n

    Armadura:<\/strong> 4200 CV
    Habilidades:<\/strong> Actualizable
    Costo<\/strong>
    M240 (almacenamiento: 100)
    E2100 (almacenamiento: 500)
    T300
    Tasa de construcci\u00f3n:<\/strong> 10
    Intel<\/strong>
    vista: 20 (391m)
    F\u00edsica<\/strong>
    tama\u00f1o de la adyacencia: 16<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    F\u00c1BRICA DE AIRE TECH 1<\/strong><\/h2>\n\n\n\n

    Los aviones T1 nunca pasan de moda. Es perfectamente factible como primera f\u00e1brica si decides ser atrevido o tambi\u00e9n en mapas m\u00e1s grandes. Siempre se pueden configurar f\u00e1bricas de aire T1 adicionales para construir interceptores y bombarderos hasta que tenga la destreza econ\u00f3mica para llevarlos a T2.<\/p>\n\n\n\n

    \"The<\/a>
    F\u00c1BRICA DE AIRE TECH 1<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas de T1 Air Factory<\/h4>\n\n\n\n

    Armadura:<\/strong> 4200 CV
    Habilidades:<\/strong> Actualizable
    Costo:
    <\/strong>    M240 (almacenamiento: 80)
    E2400 (almacenamiento: 400)
    T400
    Tasa de construcci\u00f3n:<\/strong> 10
    Intel<\/strong>
    vista: 20 (391m)
    F\u00edsica<\/strong>
    tama\u00f1o de la adyacencia: 16<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    F\u00c1BRICA NAVAL TECH 1<\/strong><\/h2>\n\n\n\n

    Navegar por los mares es caro, pero una ventaja temprana en el mar a menudo puede traducirse en una flota imparable con facilidad, por lo que debe tenerse en cuenta. Solo aseg\u00farese de tener primero una f\u00e1brica terrestre o a\u00e9rea para que pueda maximizar la econom\u00eda inicial.<\/p>\n\n\n\n

    \"La<\/a>
    F\u00c1BRICA NAVAL TECH 1<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas de la f\u00e1brica naval T1<\/h3>\n\n\n\n

    Armadura:<\/strong> 4200 CV
    Habilidades:<\/strong> Actualizable
    Costo:<\/strong>
    M300 (almacenamiento: 100)
    E1500 (almacenamiento: 500)
    T300
    Tasa de construcci\u00f3n:<\/strong> 10
    Intel<\/strong>
    vista: 20 (391m)
    F\u00edsica<\/strong>
    tama\u00f1o de la adyacencia: 16<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    EXTRACTOR DE MASA<\/strong><\/h2>\n\n\n\n

    El pan y la mantequilla de tu m\u00e1quina de guerra. Constr\u00fayalos lo m\u00e1s r\u00e1pido posible, en todos los lugares que pueda. Recuerde actualizarlos m\u00e1s tarde.<\/p>\n\n\n\n

    \"The<\/a>
    EXTRACTOR DE MASA<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas de Mass Extractor<\/h3>\n\n\n\n

    Armadura:<\/strong> 1200 CV
    Habilidades:<\/strong> Actualizable
    Costo:<\/strong>
    M36 (+2)
    E360 (-2)
    T60
    Tasa de construcci\u00f3n:<\/strong> 10
    F\u00edsica:<\/strong>
    tama\u00f1o de la adyacencia: 4
    <\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Bonificaciones de adyacencia<\/h4>\n\n\n\n

    tama\u00f1o del edificio adyacente: 4, 8, 12, 16, 20
    Reducci\u00f3n de drenaje masivo (f\u00e1bricas): 10.00%, 5.00%, 3.33%, 2.50%, 2.00%<\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    FABRICANTE EN MASA<\/strong><\/h2>\n\n\n\n

    Los fabricantes de T1 son muy eficientes energ\u00e9ticamente y se pueden utilizar para solucionar r\u00e1pidamente sus problemas masivos. Desafortunadamente, explotar\u00e1n en una reacci\u00f3n en cadena, as\u00ed que no dejes que un bombardero o un robot de asalto los alcance.<\/p>\n\n\n\n

    \"The<\/a>
    FABRICANTE EN MASA<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas del fabricante en masa<\/h3>\n\n\n\n

    Armadura:<\/strong> 360 CV
    Costo<\/strong>
    M0 (+1)
    E1000 (-40)
    T125
    F\u00edsica<\/strong>
    tama\u00f1o de la adyacencia: 4<\/p>\n\n\n\n


    <\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armas de fabricaci\u00f3n masiva<\/h3>\n\n\n\n

    Arma de muerte<\/strong>
    370 da\u00f1os
    zona:<\/strong> 5 (97,7 millones)<\/p>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    Bonificaciones de adyacencia<\/h4>\n\n\n\n

    tama\u00f1o del edificio adyacente: 4, 8, 12, 16, 20
    Reducci\u00f3n de drenaje masivo (f\u00e1bricas): 2.50%, 1.25%, 0.83%, 0.63%, 0.50%<\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    ALMACENAMIENTO MASIVO<\/strong><\/h2>\n\n\n\n

    El almacenamiento masivo es in\u00fatil por s\u00ed solo, pero las bonificaciones de adyacencia hacen que valga la pena ponerlas alrededor de extractores masivos de nivel superior. Mass es muy din\u00e1mico en las \u00faltimas etapas del juego, y no detendr\u00e1 su econom\u00eda tan r\u00e1pido si tiene mucho almacenamiento masivo que lo ayuda a extraer.<\/p>\n\n\n\n

    \"The<\/a>
    ALMACENAMIENTO MASIVO<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas de almacenamiento masivo<\/h3>\n\n\n\n

    Armadura:<\/strong> 1600 CV
    Costo<\/strong>
    M160 (almacenamiento: 500)
    E1200
    T200
    F\u00edsica<\/strong>
    tama\u00f1o de la adyacencia: 4
    <\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Bonificaciones por adyacencia<\/h4>\n\n\n\n

    tama\u00f1o del edificio adyacente: 4, 8, 12, 16, 20
    Bono de producci\u00f3n en masa: 12.50%, 6.25%, 4.17%, 3.13%, 2.50%<\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    GENERADOR DE ENERG\u00cdA<\/strong><\/h2>\n\n\n\n

    Las bonificaciones de adyacencia las convierten en lo perfecto para alinear sus f\u00e1bricas. Nunca querr\u00e1s quedarte sin energ\u00eda, y esta es una buena manera de asegurarte de que no tengas ingenieros inactivos en las primeras etapas del juego.<\/p>\n\n\n\n

    \"El<\/a>
    GENERADOR DE ENERG\u00cdA<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas del generador de energ\u00eda<\/h3>\n\n\n\n

    Armadura:<\/strong> 720 CV
    Costo<\/strong>
    M75
    E750 (+20)
    T125
    F\u00edsica<\/strong>
    tama\u00f1o de la adyacencia: 4
    <\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armas del generador de energ\u00eda<\/h3>\n\n\n\n

    Arma de muerte
    <\/strong>   250 da\u00f1os
    zona:<\/strong> 2 (39,1 m)<\/p>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    Bonificaciones de adyacencia<\/h4>\n\n\n\n

    tama\u00f1o del edificio adyacente: 4, 8, 12, 16, 20
    Reducci\u00f3n del consumo de energ\u00eda (mantenimiento): 6.25%, 3.13%, 2.08%, 1.56%, 1.25%
    Reducci\u00f3n del consumo de energ\u00eda (f\u00e1bricas): 6.25%, 3.13%, 2.08%, 1.56%, 1.25% Energ\u00eda
    reducci\u00f3n del tiempo de consumo de armas: 2.50%, 1.25%, 0.83%, 0.63%, 0.50%<\/p>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    ALMACEN DE ENERGIA<\/strong><\/h2>\n\n\n\n

    A diferencia de la masa, la energ\u00eda es f\u00e1cil de producir, por lo que es mejor simplemente construir m\u00e1s generadores de energ\u00eda con ese ingeniero; no necesita una bonificaci\u00f3n por adyacencia. Los Cybrans tienen m\u00e1s almacenamiento de forma natural, por lo que nunca necesitar\u00e1n uno; incluso si est\u00e1 construyendo un Scathis, es mejor tener m\u00e1s reactores que lo alimenten.<\/p>\n\n\n\n

    \"El<\/a>
    ALMACEN DE ENERGIA<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas de almacenamiento de energ\u00eda<\/h3>\n\n\n\n

    Armadura:<\/strong> 1200 CV
    Costo<\/strong>
    M120
    E2400 (almacenamiento: 2000)
    T200
    F\u00edsica<\/strong>
    tama\u00f1o de la adyacencia: 4
    <\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armas de almacenamiento de energ\u00eda<\/h3>\n\n\n\n

    Arma de muerte<\/strong>
    500 da\u00f1os
    zona:<\/strong> 3 (58,6 m)<\/p>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    Bonificaciones de adyacencia<\/h4>\n\n\n\n

    tama\u00f1o del edificio adyacente: 4, 8, 12, 16, 20
    Bono de producci\u00f3n de energ\u00eda: 12.50%, 6.25%, 4.17%, 3.13%, 2.50%<\/p>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    HCPP-X1000 <\/strong>- CENTRAL DE HIDROCARBUROS<\/h2>\n\n\n\n

    Estas cosas son invaluables: no son una gran p\u00e9rdida econ\u00f3mica, aumentan su producci\u00f3n de energ\u00eda lo suficiente como para que pueda construir varias f\u00e1bricas en el nivel T1 antes de que se expanda por completo, y tienen suficiente salud que un grupo de asalto no puede al azar m\u00e1talos, a diferencia de los generadores de energ\u00eda T1.<\/p>\n\n\n\n

    \"La<\/a>
    HCPP-X1000 - PLANTA DE HIDROCARBURO<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Estad\u00edsticas de HCPP-X1000<\/h3>\n\n\n\n

    Armadura:<\/strong> 2880 CV
    Costo<\/strong>
    M160
    E800 (+100)
    T400
    F\u00edsica<\/strong>
    tama\u00f1o de la adyacencia: 12
    <\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Bonificaciones de adyacencia<\/h4>\n\n\n\n

    tama\u00f1o del edificio adyacente: 4, 8, 12, 16, 20
    Reducci\u00f3n del consumo de energ\u00eda (mantenimiento): 12.50%, 12.50%, 12.50%, 12.50%, 12.50%
    Reducci\u00f3n del consumo de energ\u00eda (f\u00e1bricas): 12.50%, 12.50%, 12.50%, 12.50%, 12.50%
    Reducci\u00f3n del tiempo de consumo de armas de energ\u00eda: 5.00%, 5.00%, 5.00%, 5.00%, 5.00%<\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>","protected":false},"excerpt":{"rendered":"

    TECH 1 LAND FACTORY The Land Factory should be your default choice on any map that doesn’t have big quantities of water, and if you’re Aeon, you may even give it a try. Since T1 land battles often involve enormous masses of land units, you’ll want a lot of T1 land factories – they’re better […]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":538,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_uag_custom_page_level_css":"","site-sidebar-layout":"default","site-content-layout":"default","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"hf_cat_page":[85],"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false,"trp-custom-language-flag":false},"uagb_author_info":{"display_name":"SOE","author_link":"https:\/\/supcom.standardof.net\/es\/author\/k-tastic\/"},"uagb_comment_info":0,"uagb_excerpt":"TECH 1 LAND FACTORY The Land Factory should be your default choice on any map that doesn’t have big quantities of water, and if you’re Aeon, you may even give it a try. Since T1 land battles often involve enormous masses of land units, you’ll want a lot of T1 land factories – they’re better…","_links":{"self":[{"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/pages\/643"}],"collection":[{"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/comments?post=643"}],"version-history":[{"count":0,"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/pages\/643\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/pages\/538"}],"wp:attachment":[{"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/media?parent=643"}],"wp:term":[{"taxonomy":"hf_cat_page","embeddable":true,"href":"https:\/\/supcom.standardof.net\/es\/wp-json\/wp\/v2\/hf_cat_page?post=643"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}