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{"id":567,"date":"2020-11-02T10:34:41","date_gmt":"2020-11-02T15:34:41","guid":{"rendered":"https:\/\/supcom.standardof.net\/?page_id=567"},"modified":"2020-11-04T00:30:31","modified_gmt":"2020-11-04T05:30:31","slug":"cybran-tech-2-land-units","status":"publish","type":"page","link":"https:\/\/supcom.standardof.net\/fr\/supreme-commander\/cybran\/cybran-tech-2-land-units\/","title":{"rendered":"Unit\u00e9s terrestres Cybran Tech 2"},"content":{"rendered":"
\n\t\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t\t\t\tUnit\u00e9s terrestres Cybran Tech 2:\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t
  1. ING\u00c9NIEUR - CONSTRUCTEUR TECH 2 CYBRAN<\/a>
  2. RHINO - R\u00c9SERVOIR LOURD<\/a>
  3. BANGER - ARTILLERIE MOBILE AA FLAK<\/a>
  4. VIPER - LANCEUR MOBILE MISSILE<\/a>
  5. WAGNER - R\u00c9SERVOIR AMPHIBIEUX<\/a>
  6. DECEIVER - SYST\u00c8ME DE CHAMP DE FUITE MOBILE<\/a>
  7. HOPLITE - ROCKET BOT<\/a><\/ol>\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    ING\u00c9NIEUR <\/strong>- CONSTRUCTEUR TECH 2 CYBRAN<\/h2>\n\n\n\n

    L'ing\u00e9nieur T2 repr\u00e9sente une augmentation tr\u00e8s int\u00e9ressante des performances et de la capacit\u00e9 de construction par rapport aux ing\u00e9nieurs T1. Vous en voudrez pour les g\u00e9n\u00e9rateurs T2 ainsi que pour leur vaste gamme d'options d\u00e9fensives. Ils construisent deux fois plus vite, et bien que leur armure soit encore faible, c'est suffisant pour que quelques unit\u00e9s T1 en patrouille ne la tuent pas si elle continue de bouger.<\/p>\n\n\n\n

    \"L'ing\u00e9nieur<\/a>
    ING\u00c9NIEUR - CONSTRUCTEUR CYBRAN TECH 2<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques de l'ing\u00e9nieur T2<\/h3>\n\n\n\n

    Armure:<\/strong> 660 chevaux
    Capacit\u00e9s: <\/strong>Suite d'ing\u00e9nierie, amphibie
    Co\u00fbt:<\/strong> M176, E880, T440
         taux de construction: 10
         stockage: M20, E100
    Intel<\/strong>
         vue: 20 (391m)
    La physique<\/strong>
         vitesse maximale: 1,6 (31,3 m \/ s)
         vitesse de virage: 82
    * v\u00e9t\u00e9ran niveau 2: +165 pv
    * v\u00e9t\u00e9ran niveau 4: +165 pv
    * v\u00e9t\u00e9ran niveau 5: r\u00e9parer 2 hp \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    RHINOC\u00c9ROS <\/strong>- R\u00c9SERVOIR LOURD<\/h2>\n\n\n\n

    <\/a>Lorsque vous jouez \u00e0 Cybrans, vous devez faire attention au terrain. Les rhinoc\u00e9ros sont remarquablement inefficaces lorsqu'ils tirent en mont\u00e9e. En \u00e9change, bien s\u00fbr, les Rhinos peuvent charger directement via d'autres unit\u00e9s mobiles et toujours frapper tout avec une excellente pr\u00e9cision. Les cybrans ne s'appuieront pas exclusivement sur les rhinoc\u00e9ros, mais ils sont toujours une composante importante d'une force terrestre T2, capable de faucher les unit\u00e9s T1 et de forcer l'ennemi \u00e0 battre en retraite et \u00e0 passer lui-m\u00eame \u00e0 T2.<\/p>\n\n\n\n

    \"Le<\/a>
    RHINO - R\u00c9SERVOIR LOURD<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques de Rhino<\/h3>\n\n\n\n

    Armure:<\/strong> 1000 chevaux
    Co\u00fbt:<\/strong> M176, E880, T400
    Intel<\/strong>
         vue: 23 (449m)
    La physique<\/strong>
         vitesse maximale: 3,3 (64,5 m \/ s)
         taux de virage: 55
    Classe de transport:<\/strong> 2
    V\u00e9t\u00e9ran: <\/strong>15, 30, 75, 150, 300 victimes
    * v\u00e9t\u00e9ran niveau 2: +250 ch
    * v\u00e9t\u00e9ran niveau 4: +250 ch
    * v\u00e9t\u00e9ran niveau 5: r\u00e9parer 2 hp \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armes de rhinoc\u00e9ros<\/h3>\n\n\n\n

    Canon \u00e0 particules<\/strong> (Tir direct)
         55,00 dps
    intervalle:<\/strong> 23 (449 m)
         * ne m\u00e8ne pas la cible<\/em>
    arme \u00e0 faisceau:<\/strong> 11 d\u00e9g\u00e2ts
         x 2 faisceaux toutes les 0.4s = 22 d\u00e9g\u00e2ts par salve
    cadence de tir:<\/strong> 2,5 (toutes les 0,4 s)
    * v\u00e9t\u00e9ran niveau 1: +2 d\u00e9g\u00e2ts
    * v\u00e9t\u00e9ran niveau 3: +2 d\u00e9g\u00e2ts<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    P\u00c9TARD <\/strong>- ARTILLERIE MOBILE AA FLAK<\/h2>\n\n\n\n

    <\/a>Les fusils anti-flak mobiles sont une bonne pr\u00e9caution si vous soup\u00e7onnez votre ennemi d'avoir des armes de combat et que vous n'\u00eates pas s\u00fbr de votre capacit\u00e9 \u00e0 gagner une bataille d'intercepteurs. Vous n'avez pas besoin de beaucoup d'entre eux, car leur pr\u00e9sence m\u00eame rendra les bombardiers obsol\u00e8tes, mais ils restent utiles comme support pour les unit\u00e9s T3.<\/p>\n\n\n\n

    \"Le<\/a>
    BANGER - ARTILLERIE MOBILE AA FLAK<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques de Banger<\/h3>\n\n\n\n

    Armure:<\/strong> 1000 chevaux
    Co\u00fbt:<\/strong> M160, E800, T400
    Intel<\/strong>
         vue: 20 (391m)
    La physique<\/strong>
         vitesse maximale: 2,9 (56,6 m \/ s)
         taux de virage: 27
    Classe de transport:<\/strong> 2
    V\u00e9t\u00e9ran:<\/strong> 15, 30, 75, 150, 300 victimes
    * v\u00e9t\u00e9ran niveau 2: +250 ch
    * v\u00e9t\u00e9ran niveau 4: +250 ch
    * v\u00e9t\u00e9ran niveau 5: r\u00e9parer 2 hp \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armes de Banger<\/h3>\n\n\n\n

    Electon Flak<\/strong> (Anti-air)
         14,40 dps
    surface:<\/strong> 2 (39,1 m)
    intervalle:<\/strong> 40 (781 m)
    arme \u00e0 projectile:<\/strong> 9 d\u00e9g\u00e2ts
    cadence de tir:<\/strong> 1,6 (toutes les 0,63 s)
    * v\u00e9t\u00e9ran niveau 1: +2 d\u00e9g\u00e2ts
    * v\u00e9t\u00e9ran niveau 3: +2 d\u00e9g\u00e2ts<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    VIP\u00c8RE <\/strong>- LANCEUR MOBILE MISSILE<\/h2>\n\n\n\n

    <\/a>Le Viper est une plate-forme de missiles capable et puissante qui fonctionne bien contre les forces terrestres, les d\u00e9fenses et m\u00eame les navires qui s'\u00e9loignent trop pr\u00e8s de la c\u00f4te. Ils ont besoin d'un appui-feu, bien s\u00fbr, mais ils sont si utiles pour briser les d\u00e9fenses et gagner des escarmouches sans se faire tuer qu'ils sont souvent la premi\u00e8re unit\u00e9 de combat qu'une usine terrestre T2 construit, pour donner plus de punch \u00e0 vos Mantises. Ils peuvent diviser leurs missiles pour aider contre les d\u00e9fenses antimissiles tactiques, de sorte que vous puissiez toucher quelques points de d\u00e9g\u00e2ts m\u00eame si la plupart de vos missiles sont tir\u00e9s hors des airs.<\/p>\n\n\n\n

    \"Le<\/a>
    VIPER - LANCEUR MOBILE MISSILE<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques de la vip\u00e8re<\/h3>\n\n\n\n

    Armure:<\/strong> 460 ch
    Capacit\u00e9s:<\/strong> \u00c9vite les d\u00e9fenses antimissiles ennemies
    Co\u00fbt:<\/strong> M240, E1600, T800
    Intel<\/strong>
         vue: 18 (352m)
    La physique<\/strong>
         vitesse maximale: 2,9 (56,6 m \/ s)
         taux de virage: 27
    Classe de transport:<\/strong> 2
    V\u00e9t\u00e9ran:<\/strong> 15, 30, 75, 150, 300 victimes
    * v\u00e9t\u00e9ran niveau 2: +115 ch
    * v\u00e9t\u00e9ran niveau 4: +115 pv
    * v\u00e9t\u00e9ran niveau 5: r\u00e9parer 2 hp \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armes de vip\u00e8re<\/h3>\n\n\n\n

    Missile tactique Loa<\/strong> (Missile)
         53,00 dps
    surface:<\/strong> 1,5 (29,3 m)
    intervalle:<\/strong> 50 (977 m)
    arme \u00e0 projectile:<\/strong> 265 d\u00e9g\u00e2ts
    cadence de tir:<\/strong> 0,2 (toutes les 5 s)
    * v\u00e9t\u00e9ran niveau 1: +66 d\u00e9g\u00e2ts
    * v\u00e9t\u00e9ran niveau 3: +66 d\u00e9g\u00e2ts<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    WAGNER <\/strong>- R\u00c9SERVOIR AMPHIBIE<\/h2>\n\n\n\n

    <\/a>Malgr\u00e9 cette panoplie d'armes, le Wagner n'est en fait pas un char amphibie tr\u00e8s utile. La torpille n'aura jamais vraiment d'importance, car elle fait si peu de d\u00e9g\u00e2ts que m\u00eame quelques fr\u00e9gates ne seront pas effray\u00e9es par ces gars, et leur fus\u00e9e est moins puissante et encore moins utile lorsqu'elle est prise en embuscade par de vraies unit\u00e9s terrestres que le canon du char amphibie de l'UEF. Ajoutez le blindage bas et vous obtenez un char dont la seule qualit\u00e9 qui rach\u00e8te est qu'il peut courir vers la mer et devenir invisible au radar, tout comme toutes vos autres unit\u00e9s furtives peuvent sauf pire.<\/p>\n\n\n\n

    \"Le<\/a>
    WAGNER - R\u00c9SERVOIR AMPHIBIEUX<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques Wagner<\/h3>\n\n\n\n

    Armure:<\/strong> 650 chevaux
    Capacit\u00e9s:<\/strong> Amphibie, torpille
    Co\u00fbt:<\/strong> M120, E900, T600
    Intel<\/strong>
         vue: 20 (391m)
         eau vue: 20 (391m)
    La physique<\/strong>
         vitesse maximale: 2,8 (54,7 m \/ s)
         taux de virage: 23
    Classe de transport:<\/strong> 2
    V\u00e9t\u00e9ran:<\/strong> 15, 30, 75, 150, 300 victimes
    * v\u00e9t\u00e9ran niveau 2: +163 pv
    * v\u00e9t\u00e9ran niveau 4: +163 pv
    * v\u00e9t\u00e9ran niveau 5: r\u00e9parer 2 hp \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armes Wagner<\/h3>\n\n\n\n

    Fus\u00e9e m\u00e9son<\/strong> (Tir direct)
         60,00 dps
    intervalle:<\/strong> 18 (352m)
    arme \u00e0 projectile:<\/strong> 60 d\u00e9g\u00e2ts
    cadence de tir:<\/strong> 1 (toutes les 1s)
    * v\u00e9t\u00e9ran niveau 1: +15 d\u00e9g\u00e2ts
    * v\u00e9t\u00e9ran niveau 3: +15 d\u00e9g\u00e2ts<\/em><\/p>\n\n\n\n

    Bolter d'\u00e9lectrons lourds<\/strong> (Tir direct)
         7,50 dps
    intervalle:<\/strong> 18 (352m)
    arme \u00e0 projectile:<\/strong> 15 d\u00e9g\u00e2ts
    cadence de tir:<\/strong> 0,5 (toutes les 2 s)
    * v\u00e9t\u00e9ran niveau 1: +4 d\u00e9g\u00e2ts
    * v\u00e9t\u00e9ran niveau 3: +4 d\u00e9g\u00e2ts<\/em><\/p>\n\n\n\n

    Torpille m\u00e9son <\/strong>(Anti Marine)
         6,00 dps
    intervalle:<\/strong> 32 (625m)
    arme \u00e0 projectile:<\/strong> 30 d\u00e9g\u00e2ts
    cadence de tir:<\/strong> 0,2 (toutes les 5 s)
    * v\u00e9t\u00e9ran niveau 1: +8 d\u00e9g\u00e2ts
    * v\u00e9t\u00e9ran niveau 3: +8 d\u00e9g\u00e2ts<\/em><\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    TROMPEUR <\/strong>- SYST\u00c8ME DE CHAMP DE FUITE MOBILE<\/h2>\n\n\n\n

    <\/a>Au lieu d'un g\u00e9n\u00e9rateur de bouclier mobile, qui donnerait au combo Rhino \/ Viper le coup de poing dont il a besoin pour percer une ligne d\u00e9fensive, les Cybrans ont une unit\u00e9 enti\u00e8rement diff\u00e9rente et plus \u00e9trange. D'une part, un g\u00e9n\u00e9rateur furtif sur un transport a\u00e9rien peut vous permettre de laisser tomber le transport sans attirer l'attention, mais cela semble vraiment \u00eatre une unit\u00e9 qui n'est utile que pour l'artillerie T3 mais qui n'\u00e9tait pas assez bonne pour \u00eatre install\u00e9e dans l'usine T3. D'autres utilisations possibles incluent le fait de lui dire de garder votre ing\u00e9nieur alors qu'il va construire une base de feu secr\u00e8te ou capturer des extracteurs.<\/p>\n\n\n\n

    \"The<\/a>
    DECEIVER - SYST\u00c8ME DE CHAMP DE FUITE MOBILE<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques du trompeur<\/h3>\n\n\n\n

    Armure:<\/strong> 25 ch
    Capacit\u00e9s:<\/strong> Cibles Air \/ Terre
    Co\u00fbt:<\/strong> M200, E2000, T1000
         drain (furtif): E -100
    Intel<\/strong>
         vue: 16 (313m)
         rayon du champ furtif: 16 (313m)
    La physique<\/strong>
         vitesse maximale: 2,9 (56,6 m \/ s)
         taux de virage: 27
    Classe de transport:<\/strong> 2
    * v\u00e9t\u00e9ran niveau 2: +6 pv
    * v\u00e9t\u00e9ran niveau 4: +6 pv
    * v\u00e9t\u00e9ran niveau 5: r\u00e9parer 2 hp \/ s<\/em><\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    HOPLITE <\/strong>- ROCKET BOT<\/h2>\n\n\n\n

    <\/a>Ajout\u00e9 au jeu dans l'un des derniers correctifs pour Supreme Commander, le robot de fus\u00e9e Hoplite, est une version marcheur de la Viper qui est mieux orient\u00e9e vers l'attaque d'une unit\u00e9 lourdement blind\u00e9e, avec des d\u00e9g\u00e2ts globaux plus \u00e9lev\u00e9s, mais moins de port\u00e9e et moins de sant\u00e9. Cela fait du robot de fus\u00e9e une unit\u00e9 de deuxi\u00e8me ligne, \u00e0 placer derri\u00e8re les lignes de vos chars ou d'autres unit\u00e9s plus lourdement blind\u00e9es pour leur donner la puissance de feu suppl\u00e9mentaire n\u00e9cessaire pour percer les arm\u00e9es ennemies. Notamment et m\u00e9rite d'\u00eatre mentionn\u00e9, l'Hoplite est la plus petite unit\u00e9 Tech 2 en termes de taille de transport, ne prenant qu'un seul espace lors de son d\u00e9placement, b\u00e9n\u00e9ficiant ainsi d'une mobilit\u00e9 accrue lorsqu'elle est utilis\u00e9e avec des transports.<\/p>\n\n\n\n

    \"Le<\/a>
    HOPLITE - ROCKET BOT<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques Hoplite<\/h3>\n\n\n\n

    Armure:<\/strong> 570 chevaux
    Capacit\u00e9s:<\/strong> Cibles Air \/ Terre
    Co\u00fbt:<\/strong> M162, E864, T360
    Intel<\/strong>
         vue: 26
    La physique<\/strong>
         vitesse maximale: 3,6 (70,4 m \/ s)
    Classe de transport:<\/strong> 1<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armes hoplites<\/h3>\n\n\n\n

    Pack de fus\u00e9e Iridium<\/strong> (Tir direct)
         45,00 dps
    intervalle:<\/strong> 37 (723 m)
    arme \u00e0 projectile:<\/strong> 60 d\u00e9g\u00e2ts
         x 3 projectiles = 180 d\u00e9g\u00e2ts par salve
    cadence de tir:<\/strong> 0,25 (toutes les 4 s)<\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>","protected":false},"excerpt":{"rendered":"

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