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{"id":725,"date":"2020-11-03T11:36:47","date_gmt":"2020-11-03T16:36:47","guid":{"rendered":"https:\/\/supcom.standardof.net\/?page_id=725"},"modified":"2020-11-05T00:37:09","modified_gmt":"2020-11-05T05:37:09","slug":"batiments-de-leconomie-de-lere-technologique-1","status":"publish","type":"page","link":"https:\/\/supcom.standardof.net\/fr\/supreme-commander\/aeon\/tech-1-aeon-economy-buildings\/","title":{"rendered":"Tech 1 - B\u00e2timents \u00e9conomiques Aeon"},"content":{"rendered":"
\n\t\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t\t\t\tB\u00e2timents \u00e9conomiques Aeon Tech 1:\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t
  1. USINE TERRESTRE TECH 1 AEON<\/a>
  2. USINE A\u00c9RIENNE TECH 1 AEON<\/a>
  3. USINE NAVALE TECH 1 AEON<\/a>
  4. EXTRACTEUR DE MASSE<\/a>
  5. FABRICANT DE MASSE<\/a>
  6. STOCKAGE DE MASSE<\/a>
  7. G\u00c9N\u00c9RATEUR DE COURANT<\/a>
  8. STOCKAGE D'ENERGIE<\/a>
  9. CENTRALE \u00c9LECTRIQUE D'HYDROCARBURE<\/a><\/ol>\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    TECH 1 AEON USINE DE TERRAIN<\/strong><\/h2>\n\n\n\n

    L'usine terrestre devrait \u00eatre votre choix par d\u00e9faut sur toute carte qui n'a pas de grandes quantit\u00e9s d'eau, et si vous \u00eates Aeon, vous pouvez m\u00eame l'essayer. \u00c9tant donn\u00e9 que les batailles terrestres T1 impliquent souvent d'\u00e9normes masses d'unit\u00e9s terrestres, vous aurez besoin de beaucoup d'usines terrestres T1 - elles sont de loin meilleures que les ing\u00e9nieurs T1.<\/p>\n\n\n\n

    \"L'usine<\/a>
    USINE TERRESTRE T1 AEON<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    T1 Land Factory Stats<\/h3>\n\n\n\n

    Armure: 4500hp
    Capacit\u00e9s: \u00e9volutives
    Co\u00fbt: M240 (stockage: 80), E2100 (stockage: 400), T300,
    taux de construction: 10
    Intel: vue: 20 (391m)
    Physique: taille pour la contigu\u00eft\u00e9: 16<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    TECH 1 AEON USINE D'AIR<\/strong><\/h2>\n\n\n\n

    Les avions T1 ne se d\u00e9modent jamais. C'est parfaitement faisable en tant que premi\u00e8re usine si vous d\u00e9cidez d'\u00eatre audacieux ou sur des cartes plus grandes aussi. Les usines a\u00e9riennes suppl\u00e9mentaires T1 peuvent toujours \u00eatre configur\u00e9es pour construire des intercepteurs et des bombardiers jusqu'\u00e0 ce que vous ayez les prouesses \u00e9conomiques pour les amener \u00e0 T2.<\/p>\n\n\n\n

    \"L'usine<\/a>
    USINE A\u00c9RIENNE T1 AEON<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques de T1 Air Factory<\/h3>\n\n\n\n

    Armure: 4500hp
    Capacit\u00e9s: \u00e9volutives
    Co\u00fbt: M240 (stockage: 80), E2400 (stockage: 400), T400,
    taux de construction: 10
    Intel: vue: 20 (391m)
    Physique: taille pour la contigu\u00eft\u00e9: 16<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    TECH 1 AEON USINE NAVALE<\/strong><\/h2>\n\n\n\n

    Prendre la mer co\u00fbte cher, mais un avantage maritime pr\u00e9coce peut souvent se traduire par une flotte imparable avec facilit\u00e9, il faut donc en tenir compte. Assurez-vous simplement d'avoir d'abord une usine terrestre ou a\u00e9rienne afin de maximiser les premi\u00e8res \u00e9conomies.<\/p>\n\n\n\n

    \"L'usine<\/a>
    USINE NAVALE T1 AEON<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques de l'usine navale T1<\/h3>\n\n\n\n

    Armure: 4500hp
    Capacit\u00e9s: \u00e9volutives
    Co\u00fbt: M300 (stockage: 80), E1500 (stockage: 400), T300,
    taux de construction: 10
    Intel: vue: 20 (391m)
    Physique: taille pour la contigu\u00eft\u00e9: 16<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    EXTRACTEUR DE MASSE<\/strong><\/h2>\n\n\n\n

    Le pain et le beurre de votre machine de guerre. Construisez-les aussi rapidement que possible, partout o\u00f9 vous le pouvez. N'oubliez pas de les mettre \u00e0 jour plus tard.<\/p>\n\n\n\n

    \"L'extracteur<\/a>
    EXTRACTEUR DE MASSE<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques de l'extracteur de masse<\/h3>\n\n\n\n

    Armure: 1200hp
    Capacit\u00e9s: \u00e9volutives
    Co\u00fbt: M36 (+2), E360 (-2), T60,
    taux de construction: 10
    Physique: taille pour la contigu\u00eft\u00e9: 4
    Bonus de proximit\u00e9 (taille du b\u00e2timent adjacent:
    4, 8, 12, 16, 20):
    R\u00e9duction du drain de masse (usines):
    10.00%, 5.00%, 3.33%, 2.50%, 2.00%<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    FABRICANT DE MASSE<\/strong><\/h2>\n\n\n\n

    Les fabricants T1 sont assez \u00e9co\u00e9nerg\u00e9tiques et peuvent \u00eatre utilis\u00e9s pour aplanir rapidement vos probl\u00e8mes de masse. Malheureusement, ils exploseront dans une r\u00e9action en cha\u00eene, alors ne laissez pas un bombardier ou un robot d'assaut les atteindre.<\/p>\n\n\n\n

    \"Le<\/a>
    FABRICANT DE MASSE<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques des fabricants de masse<\/h3>\n\n\n\n

    Armure: 360hp
    Co\u00fbt: M0 (+1), E1000 (-40), T125
    Physique: taille pour la contigu\u00eft\u00e9: 4
    Bonus de proximit\u00e9 (taille du b\u00e2timent adjacent:
    4, 8, 12, 16, 20):
    R\u00e9duction du drain de masse (usines):
    2.50%, 1.25%, 0.83%, 0.63%, 0.50%<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armes de fabricant de masse<\/h3>\n\n\n\n

    Arme de mort: 370 d\u00e9g\u00e2ts, zone: 5 (97,7 m)<\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    STOCKAGE DE MASSE<\/strong><\/h2>\n\n\n\n

    Le stockage de masse est inutile en soi, mais les bonus de contigu\u00eft\u00e9 valent la peine de les placer autour d'extracteurs de masse de plus haut niveau. La masse est tr\u00e8s dynamique aux derni\u00e8res \u00e9tapes du jeu et vous ne ralentirez pas votre \u00e9conomie si rapidement si vous disposez de beaucoup de stockage de masse pour vous aider \u00e0 extraire.<\/p>\n\n\n\n

    \"Le<\/a>
    STOCKAGE DE MASSE<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques de stockage de masse<\/h3>\n\n\n\n

    Armure: 1600hp
    Co\u00fbt: M160 (stockage: 500), E1200, T200
    Physique: taille pour la contigu\u00eft\u00e9: 4
    Bonus de proximit\u00e9 (taille du b\u00e2timent adjacent:
    4, 8, 12, 16, 20):
    Bonus de production de masse:
    12.50%, 6.25%, 4.17%, 3.13%, 2.50%<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    G\u00c9N\u00c9RATEUR DE COURANT<\/strong><\/h2>\n\n\n\n

    Les bonus de proximit\u00e9 en font la chose parfaite pour aligner vos usines. Vous ne voulez jamais manquer d'\u00e9nergie, et c'est un bon moyen de vous assurer que vous n'avez pas d'ing\u00e9nieurs inactifs dans les premiers stades du jeu.<\/p>\n\n\n\n

    \"Le<\/a>
    G\u00c9N\u00c9RATEUR DE COURANT<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques du g\u00e9n\u00e9rateur d'\u00e9nergie<\/h3>\n\n\n\n

    Armure: 720hp
    Co\u00fbt: M75, E750 (+20), T125
    Physique: taille pour la contigu\u00eft\u00e9: 4<\/p>\n\n\n\n

    Bonus de proximit\u00e9 (taille du b\u00e2timent adjacent:
    4, 8, 12, 16, 20):
    R\u00e9duction de la consommation d'\u00e9nergie (entretien):
    6.25%, 3.13%, 2.08%, 1.56%, 1.25%
    R\u00e9duction de la consommation d'\u00e9nergie (usines):
    6.25%, 3.13%, 2.08%, 1.56%, 1.25%
    R\u00e9duction du temps de vidange des armes \u00e0 \u00e9nergie:
    2.50%, 1.25%, 0.83%, 0.63%, 0.50%<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armes de g\u00e9n\u00e9rateur d'\u00e9nergie<\/h3>\n\n\n\n

    Arme de mort: 250 d\u00e9g\u00e2ts, zone: 2 (39,1 m)<\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    STOCKAGE D'ENERGIE<\/strong><\/h2>\n\n\n\n

    Contrairement \u00e0 la masse, l'\u00e9nergie est facile \u00e0 produire, vous feriez donc mieux de simplement construire plus de g\u00e9n\u00e9rateurs \u00e9lectriques avec cet ing\u00e9nieur - vous n'avez pas besoin d'un bonus de contigu\u00eft\u00e9.<\/p>\n\n\n\n

    \"Le<\/a>
    STOCKAGE D'ENERGIE<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques de stockage d'\u00e9nergie<\/h3>\n\n\n\n

    Armure: 1200hp
    Co\u00fbt: M120, E2400 (stockage: 2000), T200
    Physique: taille pour la contigu\u00eft\u00e9: 4<\/p>\n\n\n\n

    Bonus de proximit\u00e9 (taille du b\u00e2timent adjacent:
    4, 8, 12, 16, 20):
    Bonus de production d'\u00e9nergie:
    12.50%, 6.25%, 4.17%, 3.13%, 2.50%<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    \n

    Armes de stockage d'\u00e9nergie<\/h3>\n\n\n\n

    Arme de mort: 500 d\u00e9g\u00e2ts, zone: 3 (58,6 m)<\/p>\n<\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>\n\n\n\n

    <\/div>
    \n
    <\/div>
    \n

    CENTRALE \u00c9LECTRIQUE D'HYDROCARBURE<\/strong><\/h2>\n\n\n\n

    Ces choses sont inestimables - elles ne repr\u00e9sentent pas un gros drain \u00e9conomique, elles augmentent suffisamment votre production d'\u00e9nergie pour que vous puissiez construire plusieurs usines au niveau T1 avant que vous ne soyez compl\u00e8tement agrandie, et elles ont suffisamment de sant\u00e9 qu'une partie de raid ne peut pas au hasard. les tuer, contrairement aux g\u00e9n\u00e9rateurs de puissance T1.<\/p>\n\n\n\n

    \"La<\/a>
    CENTRALE \u00c9LECTRIQUE D'HYDROCARBURE<\/figcaption><\/figure><\/div>\n\n\n\n
    <\/div>
    \n
    <\/div>
    \n

    Statistiques de la centrale \u00e9lectrique aux hydrocarbures<\/h3>\n\n\n\n

    Armure: 2880hp
    Co\u00fbt: M160, E800 (+100), T400
    Physique: taille pour la contigu\u00eft\u00e9: 12
    Bonus de proximit\u00e9 (taille du b\u00e2timent adjacent:
    4, 8, 12, 16, 20):
    R\u00e9duction de la consommation d'\u00e9nergie (entretien):
    12.50%, 12.50%, 12.50%, 12.50%, 12.50%
    R\u00e9duction de la consommation d'\u00e9nergie (usines):
    12.50%, 12.50%, 12.50%, 12.50%, 12.50%
    R\u00e9duction du temps de vidange des armes \u00e0 \u00e9nergie:
    5.00%, 5.00%, 5.00%, 5.00%, 5.00%<\/p>\n<\/div><\/div>\n\n\n\n

    <\/div>
    <\/div><\/div>\n<\/div><\/section>\n<\/div><\/div>\n<\/div><\/section>","protected":false},"excerpt":{"rendered":"

    TECH 1 AEON LAND FACTORY The Land Factory should be your default choice on any map that doesn’t have big quantities of water, and if you’re Aeon, you may even give it a try. Since T1 land battles often involve enormous masses of land units, you’ll want a lot of T1 land factories – they’re […]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":503,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_uag_custom_page_level_css":"","site-sidebar-layout":"default","site-content-layout":"default","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"hf_cat_page":[],"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false,"trp-custom-language-flag":false},"uagb_author_info":{"display_name":"SOE","author_link":"https:\/\/supcom.standardof.net\/fr\/author\/k-tastic\/"},"uagb_comment_info":0,"uagb_excerpt":"TECH 1 AEON LAND FACTORY The Land Factory should be your default choice on any map that doesn’t have big quantities of water, and if you’re Aeon, you may even give it a try. Since T1 land battles often involve enormous masses of land units, you’ll want a lot of T1 land factories – they’re…","_links":{"self":[{"href":"https:\/\/supcom.standardof.net\/fr\/wp-json\/wp\/v2\/pages\/725"}],"collection":[{"href":"https:\/\/supcom.standardof.net\/fr\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/supcom.standardof.net\/fr\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/fr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/fr\/wp-json\/wp\/v2\/comments?post=725"}],"version-history":[{"count":0,"href":"https:\/\/supcom.standardof.net\/fr\/wp-json\/wp\/v2\/pages\/725\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/supcom.standardof.net\/fr\/wp-json\/wp\/v2\/pages\/503"}],"wp:attachment":[{"href":"https:\/\/supcom.standardof.net\/fr\/wp-json\/wp\/v2\/media?parent=725"}],"wp:term":[{"taxonomy":"hf_cat_page","embeddable":true,"href":"https:\/\/supcom.standardof.net\/fr\/wp-json\/wp\/v2\/hf_cat_page?post=725"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}