Support Command Unit

SCUs are often way too slow to build and use effectively, but they can be an effective damage sink (especially with an upgrade or two) or can simply sit in your base under shields and get a Resource Allocation Upgrade. Cybran SCUs can also get invisibility upgrades and serve as spies or engineer assassins (assuming you’ve found a way to take out the enemy’s Omni Sensor first).

SCU Stats

Armor: 20000hp
    (regen rate: 15)
Abilities
    Customizable
    Omni Sensor
    Engineering Suite
    Explodes on Death
    Cannot be Reclaimed
Cost
    M3000 (+2, storage: 100)
    E40000 (+20, storage: 500)
    T6000
Build Rate: 30
Intel
    sight: 26 (508m)
    omni: 16 (313m)
Physics
    max speed: 2.2 (43.0m/s)
    turn rate: 146
Transport class: 3
Veterancy: 100, 200, 500, 1000, 2000 kills
*veteran level 2: +5000 hp
*veteran level 4: +5000 hp
*veteran level 5: repair 30 hp/s

SCU Weapons

Disintegrator Pulse Laser (Direct Fire)
    375.75 dps
range: 2 (39.1m) – 22 (430m)
projectile weapon: 225 damage
rate of fire: 1.67 (every 0.6s)
*veteran level 1: +56 damage
*veteran level 3: +56 damage

Death Nuke (Direct Fire)
   1000.00 dps
area: 10 (195m)
range: 1 (19.5m)
projectile weapon: 1000 damage
*veteran level 1: +250 damage
*veteran level 3: +250 damage

   

 

Subcommander Upgrades

 

Right Arm

Focus Converter

Doubles damage output of main gun (I think).

Cost
    M1000
    E400000
    T3000

 

Resource Allocation System

Produces extra resources

Cost
    M6000 (+12)
    E375000 (+3500)
    T9000

 

 

Left Arm

Switchback Engineering Suite

Increases build speed to 60.

Cost
    M2100
    E225000
    T9000

 

EMP Charge

Adds EMP freeze weapon in a small area around the SCU.

Cost
    M3000
    E600000
    T4500

 

 

Back

Personal Cloaking Generator

Allows SCU to cloak (invisible to sight). Omni Sensors will break through the cloaking.

Cost
    M3000
    E112500 (-500)
    T4500

 

Personal Stealth Generator

Adds stealth (invisible to radar) to existing cloaking. Only Omni Sensors can see the SCU now.

Requires Personal Cloaking Generator
Cost

    M9000
    E1200000 (-500)
    T9000

 

Nanite Missile System

Gives SCU a SAM-like anti-air gun (not as good as real T3 AA).

Cost
    M1500
    E93750
    T3750

Nanite Missile System (Anti Air)
     36.00 dps
range: 60 (1.17km)
projectile weapon: 24 damage
rate of fire: 1.5 (every 0.67s)
*veteran level 1: +6 damage
*veteran level 3: +6 damage

 

Self Repair System

Enhances SCU’s regen rate to 600.

Cost
    M2250
    E112500
    T4500