Unfortunately, with the beginning of Operation Forge we learn the information gathered from your previous op was not enough to solve the problem with the Quantum Gates. The UEF will have to deploy the Black Sun super weapon if it is going to survive and in order to do so you will need to oversee the defense of another important facilities while the last of the resources are transferred to Sol.
1. – 2. DEFEND 90% OF THE CITY & PROTECT 2 RESEARCH FACILITIES
Immediately build Heavy Shield Generators over the Black Sun research facilities with your T3 Engineers, then set to work pumping out more engineers from your factories. Set Engineers on patrol around the civilian buildings, and others building more T2 point and T3 anti-air defenses. Most of the attacks are by air for the first parts of the mission; by then, you should have amassed groups of T3 Siege Bots and T2 mobile flak guns, with fire support from T2 shield generators, at each of your bases (there will be land assaults and transport drops from outside your bases). The enemy will also try to establish air superiority with constant barrages of T3 fighters; build your own, and once your SAM sites are up, build T3 gunships to take out key things like the enemy T3 artillery.
3. DEPLOY 3 STRATEGIC MISSILE DEFENSES
Schematic added: Strategic Missile Defense
The enemy launches a nuke early on, but it is automatically shot down. At this point, build Strategic Missile Defenses (make sure to have 10+ engineers on each one) on the indicated spots. The enemy will send more nukes quickly, so assist the defenses while they build their missiles. One of the bases can die, but if that happens, you’re very likely to lose because of the “Defend the City” objective.
4. DESTROY ARNOLD’S STRATEGIC MISSILE LAUNCHERS
After the second nuke attack, Arnold’s nuke launchers are revealed. Move all your forces in a huge mass all the way to the east just above the southeast enemy base. With enough troops, you’ll be able to see and destroy any counterattacks before they happen. Get into a formation in the southeast corner and charge in through the back door, going for maximum damage in the shortest amount of time. Afterwards, head to the northeast base for the 2nd launcher. The order isn’t actually very important; you can move north to south just as well. If you’re fast enough, you’ll never need to build another nuke defense missile, because the other bases don’t have nukes themselves.
5. DESTROY THE CYBRANS’ LONG-RANGE HEAVY ARTILLERY
Make sure all your shields are up for this objective. The artillery is in small bases to the northeast and southwest. Use gunships and bombers to wipe out the artillery, leaving the rest of the base to be dealt with later. The artillery to the north can also be destroyed by the force of T3 bots you have in that base at this point.
6. ESCORT BLACK SUN COMPONENT TRUCKS TO QUANTUM GATE
Schematic added: Strategic Missile Launcher
Black Sun trucks appear in a surviving research base randomly. You must escort them to your main base’s Quantum Gate, but watch out for heavy air attacks. Have your ground forces patrol the route the trucks take. Move the trucks right after an air assault is foiled. Two groups of trucks will appear. After you move the trucks in safely, your ACU can follow them, or you can have some more fun with your new nuke launchers.
7. DESTROY ALL 5 CYBRAN BASES (OPTIONAL)
The bases to the north have no Strategic Missile Defense, so a single nuke will wipe them out. The southwest base has a single nuke defense; send a massive air strike to take it out and then nuke the base. The southern base is well-defended and will take the rest of your troops to destroy. Alternatively, two nuke launchers will overpower the strategic defenses.