Cybran Subcommander


SCUs are often way too slow to build and use effectively, but they can be an effective damage sink (especially with an upgrade or two) or can simply sit in your base under shields and get a Resource Allocation Upgrade. Cybran SCUs can also get invisibility upgrades and serve as spies or engineer assassins (assuming you’ve found a way to take out the enemy’s Omni Sensor first).

The Cybran Support Command Unit in Supreme Commander.
Cybran Support Command Unit (SCU)

SCU Stats

Armor: 20000hp
    (regen rate: 15)
    Omni Sensor
    Engineering Suite
    Explodes on Death
    Cannot be Reclaimed
    M3000 (+2, storage: 100)
    E40000 (+20, storage: 500)
Build Rate: 30
    sight: 26 (508m)
    omni: 16 (313m)
    max speed: 2.2 (43.0m/s)
    turn rate: 146
Transport class: 3
Veterancy: 100, 200, 500, 1000, 2000 kills
*veteran level 2: +5000 hp
*veteran level 4: +5000 hp
*veteran level 5: repair 30 hp/s

SCU Weapons

Disintegrator Pulse Laser (Direct Fire)
    375.75 dps
range: 2 (39.1m) – 22 (430m)
projectile weapon: 225 damage
rate of fire: 1.67 (every 0.6s)
*veteran level 1: +56 damage
*veteran level 3: +56 damage

Death Nuke (Direct Fire)
   1000.00 dps
area: 10 (195m)
range: 1 (19.5m)
projectile weapon: 1000 damage
*veteran level 1: +250 damage
*veteran level 3: +250 damage

Right Arm

Focus Converter

Doubles damage output of main gun (I think).

Cost: M1000, E400000, T3000

Resource Allocation System

Produces extra resources

Cost: M6000 (+12), E375000 (+3500), T9000

Left Arm

Switchback Engineering Suite

Increases build speed to 60.

Cost: M2100, E225000, T9000

EMP Charge

Adds EMP freeze weapon in a small area around the SCU.

Cost: M3000, E600000, T4500


Personal Cloaking Generator

Allows SCU to cloak (invisible to sight). Omni Sensors will break through the cloaking.

Cost: M3000, E112500 (-500), T4500

Personal Stealth Generator

Adds stealth (invisible to radar) to existing cloaking. Only Omni Sensors can see the SCU now.

Requires Personal Cloaking Generator
: M9000, E1200000 (-500), T9000

Nanite Missile System

Gives SCU a SAM-like anti-air gun (not as good as real T3 AA).


Nanite Missile System (Anti Air)
     36.00 dps
range: 60 (1.17km)
projectile weapon: 24 damage
rate of fire: 1.5 (every 0.67s)
*veteran level 1: +6 damage
*veteran level 3: +6 damage

Self Repair System

Enhances SCU’s regen rate to 600.

Cost: M2250, E112500, T4500

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