Tech 3 – Aeon Air Units

SEER – SPY PLANE

The Aeon spy plane has an absolutely enormous sight range, making it able to see the enemy base almost in its entirety before being shot down by SAM sites. You can even fly around the edges to see their defenses without losing your spy plane. There’s no real reason to build more than one, but you might as well get that first one, especially since it’s so cheap.

The Seer Spy Plane, Aeon Tech 3 Air Unit in Supreme Commander.
SEER – SPY PLANE

Seer Stats

Armor: 25hp (Light)
Abilities: Radar
Cost: M56, E2240, T420
Intel:
– sight: 120 (2.34km)
– radar: 120 (2.34km)
– omni: 30 (586m)
Physics:
– max speed: 21 (410m/s)
– elevation: 25 (488m)
Transport class: 3
– veteran level 2: +6 hp
– veteran level 4: +6 hp
– veteran level 5: repair 1 hp/s

Seer Weapons

Air Crash (Death): 100 damage
area: 1 (19.5m)

CORONA – AIR SUPERIORITY FIGHTER

The Corona is a very expensive anti-air unit, so you should only have it if you think you’re going to need to kill enemy air units on a regular basis. They fly so fast that they won’t provide proper cover for a bombing run, but they can come in and ambush the enemy interceptor force, and they are the best way to deal with experimental air units. Their guns aren’t as effective as the other factions’ fighters, but they’re still your best method of air defense that isn’t a turret.

The Corona Air Superiority Fighter, Aeon Tech 3 Air Unit in Supreme Commander.
CORONA – AIR SUPERIORITY FIGHTER

Corona Stats

Armor: 225hp (Light)
Cost: M360, E24000, T3600
Intel: sight: 32 (625m)
Physics:
– max speed: 25 (488m/s)
– elevation: 20 (391m)
– engage distance: 50 (977m)
Transport class: 3
Veterancy: 5, 10, 25, 50, 100 kills
– veteran level 2: +56 hp
– veteran level 4: +56 hp
– veteran level 5: repair 1 hp/s

Corona Weapons

Displacement Cannon (Anti Air):
78.00 dps
range: 24 (469m)
projectile weapon:
26 damage x 3 projectiles = 78 damage per salvo
rate of fire: 1 (every 1s)
veteran level 1: +7 damage
veteran level 3: +7 damage

Air Crash (Death):
200 damage
area: 1 (19.5m)

SHOCKER – STRATEGIC BOMBER

Strategic bombers build so slowly that they require a big group of Engineers. The word “strategic” there shouldn’t be taken lightly: they fly so high that it takes a SAM site a while to kill them, and of course their bomb is great. They’re wasted on enemy land forces; instead, stockpile them together with an enormous force of other aircraft to distract enemy air defenses and use them for a surgical strike on an ACU, artillery piece or nuke missile defense.

The Aeon strategic bomber’s missile defense is almost entirely useless, as it only stops one of the half-dozen missiles coming at your opponent. In return, its bomb is even more ludicrously powerful – two bombs will kill the Commander.

The Shocker Strategic Bomber, Aeon Tech 3 Air Unit in Supreme Commander.
SHOCKER – STRATEGIC BOMBER

Shocker Stats

Armor: 135hp (Light)
Abilities: Missile Defense – Tactical
Cost: M2160, E72000, T7200
Intel: sight: 32 (625m)
Physics:
– max speed: 15 (293m/s)
– elevation: 25 (488m)
– engage distance: 50 (977m)
Transport class: 3
Veterancy: 30, 60, 150, 300, 600 kills
– veteran level 2: +34 hp
– veteran level 4: +34 hp
– veteran level 5: repair 1 hp/s

Shocker Weapons

Quark Bomb (Bomb):
1500.00 dps
area: 2.5 (48.8m)
range: 8 (156m)
projectile weapon: 7500 damage
rate of fire: 0.2 (every 5s)
firing randomness: 3
veteran level 1: +1875 damage
veteran level 3: +1875 damage

Will O Wisp Anti Missile (Defense):
0.75 dps
range: 64 (1.25km)
projectile weapon: 1 damage
rate of fire: 0.75 (every 1.33s)

Air Crash (Death):
500 damage
area: 1 (19.5m)

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