TECH 2 UEF LAND FACTORY
By the T2 level, your factory is not vulnerable to surprise strikes, and is usually the last building to die. It’s still twice as fast as your engineer of the same level.
T2 Land Factory Stats
Armor: 9000hp
Abilities: Upgradeable
Cost: M900, E7200, T1800
build rate: 20
storage: M160, E800
Intel
sight: 20 (391m)
Physics
size for adjacency: 16
TECH 2 UEF AIR FACTORY
The T2 air factory upgrade is slower than the T2 land factory upgrade, so if it’s time to tech up and you just want engineers, do this one later.
T2 Air Factory Stats
Armor: 9000hp
Abilities: Upgradeable
Cost: M900, E13500, T2250
build rate: 20
storage: M160, E800
Intel
sight: 20 (391m)
Physics
size for adjacency: 16
TECH 2 UEF NAVAL FACTORY
The T2 Naval Factory now has an awful lot of health, without being much more expensive than the other upgrades. Considering the UEF T1 navy is so bad, you now have even more reason to tech up early (even if it’s just to make subs twice as fast).
T2 Naval Factory Stats
Armor: 18000hp
Abilities: Upgradeable
Cost: M1080, E7200, T1800
build rate: 20
storage: M160, E800
Intel
sight: 20 (391m)
Physics
size for adjacency: 16
MASS PUMP – T2 MASS EXTRACTOR
At T2 levels, you’ve expanded to your full extent and it’s now time to start upgrading your mass extractors. Be careful about assisting them – they won’t show up as idle after the upgrade has finished.
Mass Pump Stats
Armor: 2160hp
Abilities: Upgradeable
Cost: M900, E5400, T900
income: M +6, E –9
build rate: 15
Physics
size for adjacency: 4
Adjacency Bonuses
adjacent building size:
4, 8, 12, 16, 20
Mass drain reduction (factories):
15.00%, 7.50%, 5.00%, 3.75%, 3.00%
EG-200 FUSION REACTOR – T2 POWER GENERATOR
The T2 power generator is a key piece of your economy, providing that boost that prevents you from being shackled to T1 power’s tiny doses of energy, while also granting a generous adjacency bonus if you want to put a shield or a T2 artillery around it.
EG-200 Stats
Armor: 2160hp
Cost: M1200, E12000, T2000
income: E +500
Physics
size for adjacency: 12
Death Weapon
500 damage
area: 5 (97.7m)
Adjacency Bonuses
adjacent building size
4, 8, 12, 16, 20
Energy drain reduction (maintenance):
7.50%, 7.50%, 7.50%, 5.63%, 4.50%
Energy drain reduction (factories):
7.50%, 7.50%, 7.50%, 5.63%, 4.50%
Energy weapon drain time reduction:
7.50%, 7.50%, 7.50%, 5.63%, 4.50%