SHARD – ATTACK BOAT
The Aeon’s unique unit, the Attack Boat, is definitely underrated. They’re cheap, you don’t need them unless your opponent has air units, they can take torpedoes meant for your other ships quite well, and they’re good scouts too. Hold off on building these until you know you’ll need them – your interceptors should be able to hold off enemy bombers until you can tech up and pump out attack boats to fend off gunships.
Shard Stats
Armor: 750hp
Abilities: Anti-Air
Cost: M120, E1200, T400
Intel: sight: 32 (625m)
Physics:
– max speed: 6.8 (133m/s),
– turn rate: 50
Veterancy: 5, 10, 25, 50, 100 kills
– veteran level 2: +188 hp
– veteran level 4: +188 hp
– veteran level 5: repair 3 hp/s
Shard Weapons
Sonic Pulse Battery (Anti Air):
18.00 dps
range: 48 (938m)
projectile weapon: 9 damage
rate of fire: 2 (every 0.5s)
veteran level 1: +2 damage
veteran level 3: +2 damage
SYLPH – ATTACK SUBMARINE
The Aeon sub is vicious. Its torpedoes do good damage, it’s cheaper than the other factions’ subs, and it has a small sonar range to boot. Of course, it can’t attack anything on the surface, but that’s not why you built them. Be happy that your efficiency has given you superior anti-naval capability.
Slyph Stats
Armor: 1000hp
Abilities: Submersible
Cost: M560, E2500, T1000
Intel:
– sight: 32 (625m)
– sonar: 60 (1.17km)
– water sight: 32 (625m)
Physics:
– max speed: 4.6 (89.8m/s)
– turn rate: 40
Veterancy: 5, 10, 25, 50, 100 kills
– veteran level 2: +250 hp
– veteran level 4: +250 hp
– veteran level 5: repair 3 hp/s
Slyph Weapons
Chrono Torpedo (Anti Navy):
97.21 dps
range: 32 (625m)
projectile weapon: 209 damage x 2 projectiles = 550 damage per salvo
rate of fire: 0.25 (every 4s)
veteran level 1: +69 damage
veteran level 3: +69 damage
BEACON CLASS FRIGATE
The Aeon frigate has better range against other frigates to make it great against both land and sea targets, while its torpedo defense buys time against subs. It’s quite expensive, however, so don’t try to use them to fight enemy frigates one-on-one; instead, have mixed naval forces to overpower them.
Beacon Stats
Armor: 1800hp
Abilities: Torpedo Defense, Radar, Sonar
Cost: M290, E2900, T725
Intel:
sight: 32 (625m)
radar: 70 (1.76km)
sonar: 70 (1.76km)
water sight: 24 (469m)
Physics:
max speed: 6.8 (133m/s)
turn rate: 30
Veterancy: 5, 10, 25, 50, 100 kills
veteran level 2: +188 hp
veteran level 4: +188 hp
veteran level 5: repair 3 hp/s
Beacon Weapons
2x Quantum Cannon (Direct Fire Naval):
28.00 dps
area: 1 (19.5m)
range: 31 (605m)
projectile weapon: 140 damage
rate of fire: 0.2 (every 5s)
veteran level 1: +31 damage
veteran level 3: +31 damage
2x Quasar Anti Torpedo (Defense):
0.20 dps
range: 32 (625m)
projectile weapon: 2 damage
rate of fire: 0.1 (every 10s)