TECH 2 AEON LAND FACTORY
By the T2 level, your factory is not vulnerable to surprise strikes, and is usually the last building to die. It’s still twice as fast as your engineer of the same level.
T2 Land Factory Stats
Armor: 8400hp
Abilities: Upgradeable
Cost: M950 (storage: 160), E7600 (storage: 800), T1900,
build rate: 20
Intel: sight: 20 (391m)
Physics: size for adjacency: 16
TECH 2 AEON AIR FACTORY
The T2 air factory upgrade is slower than the T2 land factory upgrade, so if it’s time to tech up and you just want engineers, do this one later.
T2 Air Factory Stats
Armor: 8400hp
Abilities: Upgradeable
Cost: M720 (storage: 160), E19200 (storage: 800), T2400,
build rate: 20
Intel: sight: 20 (391m)
Physics: size for adjacency: 16
TECH 2 AEON NAVAL FACTORY
The T2 Naval Factory now has an awful lot of health, without being much more expensive than the other upgrades. Considering the UEF T1 navy is so bad, you now have even more reason to tech up early (even if it’s just to make subs twice as fast).
T2 Naval Factory Stats
Armor: 17000hp
Abilities: Upgradeable
Cost: M950 (storage: 160), E7600 (storage: 800), T1900,
build rate: 20
Intel: sight: 20 (391m)
Physics: size for adjacency: 16
TECH 2 MASS EXTRACTOR
At T2 levels, you’ve expanded to your full extent and it’s now time to start upgrading your mass extractors. Be careful about assisting them – they won’t show up as idle after the upgrade has finished.
T2 Mass Extractor Stats
T2 MASS EXTRACTOR
Armor: 2160hp
Abilities: Upgradeable
Cost: M900 (+6), E5400 (-9), T900,
build rate: 15
Intel: sight: 20 (391m)
Physics: size for adjacency: 4
Adjacency bonuses (adjacent building size: 4, 8, 12, 16, 20):
Mass drain reduction (factories): 15.00%, 7.50%, 5.00%, 3.75%, 3.00%
TECH 2 POWER GENERATOR
The T2 power generator is a key piece of your economy, providing that boost that prevents you from being shackled to T1 power’s tiny doses of energy, while also granting a generous adjacency bonus if you want to put T2 artillery next to it.
T2 Power Generator Stats
Armor: 2160hp
Cost: M1200, E12000 (+500), T2000
Intel: sight: 20 (391m)
Physics: size for adjacency: 12
Adjacency bonuses (adjacent building size: 4, 8, 12, 16, 20):
Energy drain reduction (maintenance): 12.50%, , 12.50%, 12.50%, 12.50%
Energy drain reduction (factories): 12.50%, 12.50%, 12.50%, 12.50%, 12.50%
Energy weapon drain time reduction: 5.00%, , 5.00%, 5.00%, 5.00%
T2 Power Generator Weapons
DeathWeapon: 1500 damage, area: 5 (97.7m)