Tech 2 – Aeon Naval Units

INFINITY CLASS CRUISER

The Aeon cruiser does everything a cruiser is supposed to do: it fires a decent gun from the same range as your destroyers, it has anti-air capabilities while not being totally useless against anything with a gun, and it even has a small amount of tactical missile defense “just in case”. The armor isn’t great, but its gun should be able to keep it in the back where it belongs.

The Infinity Class Cruiser, Aeon Tech 2 Naval Unit in Supreme Commander.
INFINITY CLASS CRUISER

Infinity Stats

Armor: 3250hp
Abilities: Missile Defense – Tactical
Cost: M1800, E18000, T3600
Intel:
– sight: 60 (1.17km),
– radar: 90 (1.76km),
– sonar: 30 (586m),
– water sight: 45 (879m)
Physics:
– max speed: 4.25 (83.0m/s),
– turn rate: 20
Veterancy: 30, 60, 150, 300, 600 kills
– veteran level 2: +813 hp
– veteran level 4: +813 hp
– veteran level 5: repair 3 hp/s

Infinity Weapons

Quantum Cannon (Direct Fire Naval):
70.00 dps,
area: 1 (19.5m),
range: 75 (1.46km)
projectile weapon: 140 damage x 2 projectiles = 280 damage per salvo
rate of fire: 0.25 (every 4s)
veteran level 1: +35 damage,
veteran level 3: +35 damage

2x Zealot AA Missile (Anti Air):
30.00 dps, area: 1 (19.5m)
range: 75 (1.46km)
projectile weapon: 30 damage
rate of fire: 1 (every 1s)
veteran level 1: +8 damage, veteran level 3: +8 damage

Will O Wisp Anti Missile (Defense):
13.50 dps,
range: 32 (625m)
projectile weapon: 30 damage x 3 projectiles = 90 damage per salvo
rate of fire: 0.3 (every 3.33s)

EXODUS CLASS DESTROYER

The Aeon destroyer is fearsome, with a heavy cannon that can sink frigates in a single shot and also does nicely for shore bombardment, a good complement of torpedoes like the Cybran destroyer should it be challenged (plus some torpedo defenses and a depth charge with an area effect), and the advantage of not having to turn perpendicular to the enemy to fire its single cannon. All this in a package that’s cheaper and better-armored than its competitors: the only thing it lacks is legs!

The Exodus Class Destroyer, Aeon Tech 2 Naval Unit in Supreme Commander.
EXODUS CLASS DESTROYER

Exodus Stats

Armor: 7500hp
Abilities: Torpedo Defense, Depth Charge
Cost: M2160, E14400, T4800
Intel: sight: 55 (1.07km)
– radar: 60 (1.17km)
– sonar: 60 (1.17km)
– water sight: 42 (820m)
Physics: max speed: 6 (117m/s), turn rate: 25
Veterancy: 30, 60, 150, 300, 600 kills
– veteran level 2: +1875 hp,
– veteran level 4: +1875 hp,
– veteran level 5: repair 3 hp/s

Exodus Weapons

Oblivion Cannon (Direct Fire Naval):
205.00 dps,
area: 2 (39.1m),
range: 80 (1.56km)
projectile weapon: 1025 damage
rate of fire: 0.2 (every 5s)
veteran level 1: +256 damage, veteran level 3: +256 damage

Harmonic Depth Charge (Anti Navy):
15.00 dps,
area: 1.5 (29.3m),
range: 32 (625m)
projectile weapon: 150 damage
rate of fire: 0.1 (every 10s), firing randomness: 1
veteran level 1: +38 damage, veteran level 3: +38 damage

2x Chrono Torpedo Launcher (Anti Navy):
37.50 dps,
range: 32 (625m)
projectile weapon: 150 damage
rate of fire: 0.25 (every 4s), firing randomness: 1
veteran level 1: +38 damage, veteran level 3: +38 damage

2x Anti Torpedo (Defense):
0.33 dps,
range: 32 (625m)
projectile weapon: 3 damage
rate of fire: 0.11 (every 9.09s)

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