TECH 3 AEON LAND FACTORY
T3 factories only increase build speed by 10, but the units you get make it all worthwhile. T3 factories are a big drain on your economy, so be prepared to have defenses or overwhelming force ready to protect yourself while you upgrade but try to get to Harbingers as fast as possible.
T3 Land Factory Stats
Armor: 20000hp
Cost: M3360 (storage: 320), E23520 (storage: 1600), T5600,
build rate: 30
Intel: sight: 20 (391m)
Physics: size for adjacency: 16
TECH 3 AEON AIR FACTORY
T3 air units are useful, especially since the Aeon’s airforce is nothing to write home about – you’d rather be able to pump them out that much faster.
T3 Air Factory Stats
Armor: 20000hp
Cost: M2100 (storage: 320), E35000 (storage: 1600), T7000,
build rate: 30
Intel: sight: 20 (391m)
Physics: size for adjacency: 16
TECH 3 AEON NAVAL FACTORY
The T3 naval factory is more valued for its build time – you won’t need to make a battleship right when you upgrade, but it sure helps to be pumping out those destroyers and cruisers faster.
T3 Naval Factory Stats
Armor: 37500hp
Cost: M3080 (storage: 320), E22400 (storage: 1600), T5600,
build rate: 30
Intel: sight: 20 (391m)
Physics: size for adjacency: 16
TECH 3 MASS EXTRACTOR
That adjacency bonus number looks good, right? Unfortunately, since factories are size 16, putting it next to a T3 mass extractor is only a 5% bonus. You’re better off making some mass storage and increasing your production. T3 Mass Extractors are a big investment, but the extra armor helps, and they’re an excellent way to smooth out any excess mass you might be taking in.
T3 Mass Extractor Stats
Armor: 4000hp
Cost: M1800 (+12), E10800 (-36), T1350
Intel: sight: 20 (391m)
Physics: size for adjacency: 4
Adjacency bonuses (adjacent building size: 4, 8, 12, 16, 20):
Mass drain reduction (factories): 20.00%, 10.00%, 6.67%, 5.00%, 4.00%
TECH 3 MASS FABRICATOR
Mass Fabricators belong in only one place: next to your T3 power generators. Never, ever stop building these two units. Remember that you can power 3 Fabricators and a heavy shield on 2 Power Generators and still have some excess energy left over if you use adjacency.
T3 Mass Fabricator Stats
Armor: 6000hp
Cost: M800 (+24), E100000 (-1500), T3000
Intel: sight: 20 (391m)
Physics: size for adjacency: 12
Adjacency bonuses (adjacent building size: 4, 8, 12, 16, 20):
Mass drain reduction (factories): 7.50%, 7.50%, 7.50%, 7.50%, 7.50%
T3 Mass Fabricator Weapons
Death Weapon: 4000 damage, area: 7 (137m)
QUANTUM REACTOR – T3 POWER GENERATOR
Always build more of these – just be wary of their enormous death explosion.
Quantum Reactor Stats
Armor: 9720hp
Cost: M3240, E57600 (+2500), T5400
Intel: sight: 20 (391m)
Physics: size for adjacency: 16
Adjacency bonuses (any building size):
Energy drain reduction (maintenance): 18.75%
Energy drain reduction (factories): 18.75%
Energy weapon drain time reduction: 7.50%
Quantum Reactor Weapons
Death Weapon: 8000 damage, area: 10 (195m)