TECH 2 LAND FACTORY
By the T2 level, your factory is not vulnerable to surprise strikes, and is usually the last building to die. It’s still twice as fast as your engineer of the same level.
T2 Land Factory Stats
Armor: 7900hp
Abilities: Upgradeable
Cost
M875 (storage: 200)
E7000 (storage: 1000)
T1750
Build Rate: 20
Intel
sight: 20 (391m)
Physics
size for adjacency: 16
TECH 2 AIR FACTORY
The T2 air factory upgrade is slower than the T2 land factory upgrade, so if it’s time to tech up and you just want engineers, do this one later. On the plus side, it costs significantly less Mass.
T2 Air Factory Stats
Armor: 7900hp
Abilities: Upgradeable
Cost
M660 (storage: 200)
E17600 (storage: 1000)
T2200
Build Rate: 20
Intel
sight: 20 (391m)
Physics
size for adjacency: 16
TECH 2 NAVAL FACTORY
The T2 Naval Factory now has an awful lot of health, without being any more expensive than the other upgrades. Considering the only reason to have a Cybran navy is for T2, this will come in extremely handy.
T2 Naval Factory Stats
Armor: 15000hp
Abilities: Upgradeable
Cost
M875 (storage: 200)
E7000 (storage: 1000)
T1750
Build Rate: 20
Intel
sight: 20 (391m)
Physics
size for adjacency: 16
TECH 2 MASS EXTRACTOR
At T2 levels, you’ve expanded to your full extent and it’s now time to start upgrading your mass extractors. Be careful about assisting them – they won’t show up as idle after the upgrade has finished.
T2 Mass Extractor Stats
Armor: 2160hp
Abilities: Upgradeable
Cost
M900 (+6)
E5400 (-9)
T900
Build Rate: 15
Intel
sight: 20 (391m)
Physics
size for adjacency: 4
Adjacency Bonuses
adjacent building size: 4, 8, 12, 16, 20)
Mass drain reduction (factories): 15.00%, 7.50%, 5.00%, 3.75%, 3.00%
TECH 2 POWER GENERATOR
The T2 power generator is a key piece of your economy, providing that boost that prevents you from being shackled to T1 power’s tiny doses of energy, while also granting a generous adjacency bonus if you want to put a shield or a T2 artillery around it. Cybran T2 power generators are smaller, but this won’t make a difference, as you build them apart from each other to minimize their death explosion anyway.
T2 Power Generator Stats
Armor: 2160hp
Cost
M1200
E12000 (+500)
T2000
Intel
sight: 20 (391m)
Physics
size for adjacency: 12
Adjacency bonuses
(adjacent building size: 4, 8, 12, 16, 20)
Energy drain reduction (maintenance): 12.50%, , 12.50%, 12.50%, 12.50%
Energy drain reduction (factories): 12.50%, 12.50%, 12.50%, 12.50%, 12.50%
Energy weapon drain time reduction: 5.00%, , 5.00%, 5.00%, 5.00%
T2 Power Generator Weapons
Death Weapon
1500 damage
Area: 5 (97.7m)