JANUS – BOMBER
The Janus fills a very small niche: using your air superiority to kill ground units when you don’t yet need T3 strategic bombers. They’re more powerful than gunships, but their wide arc after firing their napalm means that they’ll get chewed up by air defense just like T1 bombers. If your opponent can’t keep his interceptors in the air, build some of these until he builds more fighters.
*This unit was added in a patch*
Janus Stats
Armor: 75hp (Light)
Cost: M432, E8640, T1440
Intel: sight: 32 (625m)
Physics
max speed: 12 (234m/s)
elevation: 18 (352m)
engage distance: 50 (977m)
turn speed: 0.6
Transport class: 3
Veterancy: 5, 10, 25, 50, 100 kills
* veteran level 2: +19 hp
* veteran level 4: +19 hp
* veteran level 5: repair 1 hp/s
Janus Weapons
Napalm Carpet Bomb
(Normal)
480.00 dps,
area: 2.5 (48.8m)
range: 40 (781m)
projectile weapon: 15×8 damage over 1s x 8 projectiles = 960 damage
rate of fire: 0.5 (every 2s)
* veteran level 1: +30 damage
* veteran level 3: +30 damage
Air Crash
(Death)
200 damage
area: 1 (19.5m)
STORK – TORPEDO BOMBER
Torpedo bombers are all but useless. They cost a lot of mass for a unit that’s going on a suicide mission anyway (since most ships have decent air defenses), their torpedo can be shot down by enemy ships, and their bomber-like flight path makes them more likely to stray into the enemy base than a gunship. If you can’t get an ocean foothold and you need to clear out the sub hunting packs, build a dozen of these; otherwise, stick to gunships.
Stork Stats
Armor: 130hp (Light)
Abilities: Sonar
Cost: M600, E6300, T1000
Intel: sight: 32 (625m)
sonar: 40 (781m)
Physics
max speed: 15 (293m/s)
elevation: 18 (352m)
engage distance: 75 (1.46km)
Transport class: 2
Veterancy: 15, 30, 75, 150, 300 kills
* veteran level 2: +33 hp
* veteran level 4: +33 hp
* veteran level 5: repair 1 hp/s
Stork Weapons
Angler Torpedo
(Anti Navy)
130.00 dps
range: 4 (78.1m) – 19 (371m)
projectile weapon: 650 damage
rate of fire: 0.2 (every 5s),
firing randomness: 3
* veteran level 1: +163 damage
* veteran level 3: +163 damage
Air Crash
(Death)
150 damage
area: 1 (19.5m)
STINGER – GUNSHIP
UEF gunships have trouble firing at other “low-flying” air units like gunships, but in return they can be used instead of air transports if you just need to pick up a few guys and set them down across a river, or if you need more transports and you don’t have the time to build them. And this isn’t even mentioning the fact that they’re terrifying against unprepared opponents, able to chew through T1 air defenses and kill the ACU inside. They’re the number one reason to build interceptors – so that your gunships can roam around, forcing the opponent to fight for every mass patch.
Stinger Stats
Armor: 120hp (Light)
Abilities: Transport Hook (Carries a T1 or T2 Land Unit)
Cost: M432, E8640, T1440
Intel: sight: 32 (625m)
Physics
max speed: 12 (234m/s)
elevation: 10 (195m)
Transport class: 2
Veterancy: 15, 30, 75, 150, 300 kills
* veteran level 2: +30 hp,
* veteran level 4: +30 hp,
* veteran level 5: repair 1 hp/s
Stinger Weapons
Hells Fury Riot Gun
(Direct Fire)
72.00 dps
range: 22 (430m)
projectile weapon: 24 damage
rate of fire: 3 (every 0.33s)
* veteran level 1: +6 damage
* veteran level 3: +6 damage
Air Crash
(Death)
100 damage
area: 1 (19.5m)
C14 STAR LIFTER – AIR TRANSPORT
While it’s nice that the air transport can defend itself, its main method of defense is its “heavy” armor, allowing it to take a couple shots from air defenses and still drop its cargo. They carry twice the amount of units that a T1 transport does: 12 T1 guys, 6 T2 guys, 3 T3 guys, or an ACU/SCU. If your Commander is being transported, he won’t die with the air transport.
C14 Star Lifter Stats
Armor: 210hp (Light)
Abilities: T2 Transport: Carries ACUs, T1-T3 Land Units
Cost: M320, E12800, T1600
Intel: sight: 32 (625m)
Physics
max speed: 18 (352m/s)
elevation: 10 (195m)
Transport class: 10
class 2 attach size: 2
class 3 attach size: 4
Veterancy: 15, 30, 75, 150, 300 kills
* veteran level 2: +53 hp
* veteran level 4: +53 hp
* veteran level 5: repair 1 hp/s
C14 Star Lifter Weapons
2x Hells Fury Riot Gun
(Direct Fire)
6.00 dps
range: 22 (430m)
projectile weapon: 2 damage
rate of fire: 3 (every 0.33s)
* veteran level 1: +1 damage
* veteran level 3: +1 damage
2x Linked Railgun
(Anti Air)
16.00 dps
range: 20 (391m)
projectile weapon: 8 damage x 2 projectiles = 16 damage per salvo
rate of fire: 1 (every 1s)
* veteran level 1: +2 damage
* veteran level 3: +2 damage
Air Crash
(Death)
25 damage
area: 1 (19.5m)