TECH 3 UEF LAND FACTORY
T3 factories only increase build speed by 10, but the units you get make it all worthwhile. The extra armor makes the factory essentially invincible short of your entire base going up in flames, which is great on small maps, but the upgrade cost is very painful if you plan to do it quickly, so be careful about leaping to T3 too early.
T3 Land Factory Stats
Armor: 2160hp
Cost: M3240, E22680, T5400
build rate: 30
storage: M320, E1600
Intel
sight: 20 (391m)
Physics
size for adjacency: 16
TECH 3 UEF AIR FACTORY
The UEF has no qualms about upgrading air factories to T3 because of its Heavy Gunship advantage – they’re compelling even if you don’t use them to win.
T3 Air Factory Stats
Armor: 21600hp
Cost: M2010, E33500, T6700
build rate: 30
storage: M320, E1600
Intel
sight: 20 (391m)
Physics
size for adjacency: 16
TECH 3 UEF NAVAL FACTORY
The T3 naval factory is more valued for its build time – you won’t need to make a battleship right when you upgrade, but it sure helps to be pumping out those destroyers and cruisers faster.
T3 Naval Factory Stats
Armor: 40000hp
Cost: M2970, E21600, T5400
build rate: 30
storage: M320, E1600
Intel
sight: 20 (391m)
Physics
size for adjacency: 16
MASS PUMP 3 – T3 MASS EXTRACTOR
That adjacency bonus number looks good, right? Unfortunately, since factories are size 16, putting it next to a T3 mass extractor is only a 5% bonus. You’re better off making some mass storage and increasing your production. T3 Mass Extractors are a big investment, but the extra armor helps, and they’re an excellent way to smooth out any excess mass you might be taking in.
Mass Pump Stats
Armor: 4000hp
Cost: M1800, E10800, T1350
income: M +12, E –36
Intel
sight: 20 (391m)
Physics
size for adjacency: 4
Adjacency Bonuses
adjacent building size:
4, 8, 12, 16, 20
Mass drain reduction
(factories): 20.00%, 10.00%, 6.67%, 5.00%, 4.00%
T3 MASS FABRICATOR
Mass Fabricators belong in only one place: next to your T3 power generators. Never, ever stop building these two units. Remember that you can power 3 Fabricators and a heavy shield on 2 Power Generators and still have some excess energy left over if you use adjacency.
T3 Mass Fabricator Stats
Armor: 6000hp
Cost: M800, E100000, T3000
income: M +24, E -1500
Physics
size for adjacency: 12
Death Weapon
4000 damage
area: 7 (137m)
Adjacency Bonuses
any building size
Mass drain reduction
(factories): 7.50%
EG-900 FUSION REACTOR – T3 POWER GENERATOR
The UEF T3 power generator has the advantage of being relatively small in physical size, and thus better able to fit under shields and not eat artillery fire. The death explosion means that they shouldn’t always be next to your nuke launchers or artillery pieces, although they help with the cost – you’d rather not have your entire economy go up in smoke.
EG-900 Stats
Armor: 9720hp
Cost: M3240, E57600, T5400
income: E +2500
Physics
size for adjacency: 16
Death Weapon
8000 damage
area: 10 (195m)
Adjacency Bonuses
(any building size)
Energy drain reduction
(maintenance): 18.75%
Energy drain reduction
(factories): 18.75%
Energy weapon drain time reduction:
7.50%
QUANTUM GATEWAY
A thoroughly unremarkable building except for its low cost – that’s OK, because subcommanders don’t come cheap. Originally intended to also teleport units across the map, this function was later changed to an upgrade for ACU/SCUs.
Quantum Gateway Stats
Armor: 10000hp
Cost: M1200, E12000, T1200
build rate: 30
Intel
sight: 20 (391m)
Physics
size for adjacency: 20
Transport
class 2 attach size: 1
class 3 attach size: 1