T3 UEF ENGINEER
The T3 Engineer shows up much more frequently than the other engineers; one should always be the first thing out of your factory. They can jumpstart your economy, assist factories at a useful rate, and get you into the endgame. It’s never bad to have too many engineers. Plus, if they’re sent to build defenses or repair a crucial target, they’ll last much longer under enemy fire. Unfortunately, these guys are very slow – half as fast as T2 support units.
T3 UEF Engineer Stats
Armor: 1,500hp
Abilities: Engineering Suite, Amphibious
Cost: M490 (storage: 20), E3150 (storage: 200), T1050
build rate: 15
Intel: sight: 26 (508m)
Physics:
max speed: 1.4 (27.3m/s)
turn rate: 70
Transport class: 3
* veteran level 2: +375 hp
* veteran level 4: +375 hp
* veteran level 5: repair 2 hp/s
TITAN – SIEGE ASSAULT BOT
The Titan’s gun is actually not very powerful; its main strength is in its shield, which allows it to survive lopsided conflicts without losing any health whatsoever. Siege bots are Commander killers, says the tutorial, and that’s true – as long as you can get them past their defenses and their own land forces. They don’t win wars for you automatically, but you can feel safe building them in huge quantities no matter what your mission will be.
Titan Stats
Armor: 2200hp
Shield: 2500hp
size: 2.5 (48.8m)
regen rate: 167
regen start time: 45
recharge time: 60
Abilities: Shield
Cost: M480, E3840 (-25), T1200
Intel: sight: 25 (488m)
Physics:
max speed: 2.9 (56.6m/s)
turn rate: 146
Transport class: 3
Veterancy: 30, 60, 150, 300, 600 kills
* veteran level 2: +550 hp
* veteran level 4: +550 hp
* veteran level 5: repair 2 hp/s
Titan Weapons
Heavy Plasma Cannon
(Direct Fire)
100.00 dps
range: 25 (488m)
projectile weapon: 50 damage
rate of fire: 2 (every 0.5s)
* veteran level 1: +13 damage
* veteran level 3: +13 damage
DEMOLISHER – MOBILE HEAVY ARTILLERY
Mobile heavy artillery is good for only one thing: cracking a well-defended base. They outrange T2 point defense but not T2 artillery, so make sure to target those first. They’re totally helpless against enemy land or air units, although they have enough health that they won’t all die if you have enough siege bots to protect them. When you’re about to build a group, think this: “Which would I rather have: 5 artillery guns or 10 siege bots?” If you think you may encounter any resistance on legs that’s faster than a Colossus, the answer should be “10 siege bots”.
Demolisher Stats
Armor: 945hp
Abilities: Deploys: Immobile While Firing
Cost: M800, E8000, T2400
Intel: sight: 26 (508m)
Physics:
max speed: 2.6 (50.8m/s)
turn rate: 20
Transport class: 3
Veterancy: 30, 60, 150, 300, 600 kills
* veteran level 2: +236 hp
* veteran level 4: +236 hp
* veteran level 5: repair 2 hp/s
Demolisher Weapons
Anti Matter Artillery
70.00 dps (Artillery)
area: 3.5 (68.4m),
range: 25 (488m) – 70 (1.37km)
projectile weapon: 1400 damage
rate of fire: 0.05 (every 20s)
* veteran level 1: +350 damage
* veteran level 3: +350 damage