Tech 3 Land Factory

T3 factories only increase build speed by 10, but the units you get make it all worthwhile. It’s expensive to upgrade to T3, so be careful about doing it too early. On the plus side, it’s very difficult to destroy this factory, so your investment won’t be ruined by a stray bomber squad or tactical missile.

T3 Land Factory Stats

Armor: 19000hp
Cost
    M3120 (storage: 400)
    E21840 (storage: 2000)
    T5200
Build Rate: 30
Intel
    sight: 20 (391m)
Physics 
    size for adjacency: 16


   

 

Tech 3 Air Factory

The Cybrans’ T3 air units are nice to have, but mostly it’s just good to be able to pump out air units that much faster. Cybran factory upgrades are cheaper anyway.

T3 Air Factory Stats

Armor: 19000hp
Cost
    M1950 (storage: 400)
    E32500 (storage: 2000)
    T6500
Build Rate: 30
Intel
    sight: 20 (391m)
Physics
    size for adjacency: 16

 

Tech 3 Naval Factory

The T3 naval factory is more valued for its build time – you won’t need to make a battleship right when you upgrade, but it sure helps to be pumping out those destroyers and cruisers faster.

T3 Naval Factory Stats

Armor: 35000hp
Cost
    M2860 (storage: 400)
    E20800 (storage: 2000)
    T5200
Build Rate: 30
Intel
    sight: 20 (391m)
Physics
    size for adjacency: 16


   

 

Tech 3 Mass Extractor

That adjacency bonus number looks good, right? Unfortunately, since factories are size 16, putting it next to a T3 mass extractor is only a 5% bonus. You’re better off making some mass storage and increasing your production. T3 Mass Extractors are a big investment, but the extra armor helps, and they’re an excellent way to smooth out any excess mass you might be taking in.

T3 Mass Extractor Stats

Armor: 4000hp
Cost
    M1800 (+12)
    E10800 (-36)
    T1350
Intel
    sight: 20 (391m)
Physics
    size for adjacency: 4
Adjacency bonuses
(adjacent building size: 4, 8, 12, 16, 20)
  Mass drain reduction (factories): 20.00%, 10.00%, 6.67%, 5.00%, 4.00%

   

 

Tech 3 Mass Fabricator

Mass Fabricators belong in only one place: next to your T3 power generators. Never, ever stop building these two units. Remember that you can power 3 Fabricators and a heavy shield on 2 Power Generators and still have some excess energy left over if you use adjacency.

T3 Mass Fabricator Stats

Armor: 6000hp
Cost
    M800 (+24)
    E100000 (-1500)
    T3000
Intel
    sight: 20 (391m)
Physics
    size for adjacency: 12
Adjacency Bonuses
(adjacent building size: 4, 8, 12, 16, 20)
    Mass drain reduction (factories): 7.50%, 7.50%, 7.50%, 7.50%, 7.50%

T3 Mass Fabricator Weapons

Death Weapon
    4000 damage
Area: 7 (137m)
   

 

Ion Reactor – Tech 3 Power Generator

The UEF T3 power generator has the advantage of being relatively small in physical size, and thus better able to fit under shields and not eat artillery fire. The death explosion means that they shouldn’t always be next to your nuke launchers or artillery pieces, although they help with the cost – you’d rather not have your entire economy go up in smoke.

Ion Reactor Stats

Armor: 9720hp
Cost
    M3240
    E57600 (+2500)
    T5400
Intel
    sight: 20 (391m)
Physics
    size for adjacency: 16
Adjacency bonuses
(adjacent building size: 4, 8, 12, 16, 20)
  Energy drain reduction (maintenance): 18.75%, , 18.75%, 18.75%, 18.75%
  Energy drain reduction (factories): 18.75%, 18.75%, 18.75%, 18.75%, 18.75%
  Energy weapon drain time reduction: 7.50%, , 7.50%, 7.50%, 7.50%

Ion Reactor Weapons

Death Weapon
    8000 damage
Area: 10 (195m)