Cybran Tech 2 Naval Units

Cybran Tech 2 Naval Units:

SIREN CLASS CRUISER

The Cybran cruiser is a dedicated air support platform – it lets your planes land and refuel, it’s not any more expensive than its counterparts in the other factions, and it has staggering anti-air capability that makes you wish your T1 mobile anti-air gun had one of THESE nanodart launchers. While it has a deck gun, that’s really just to make sure it can attack with the rest of your ships while staying in the back where it belongs.

The Siren Class Cruiser, Cybran Tech 1 Navy Unit in Supreme Commander.
SIREN CLASS CRUISER

Siren Stats

Armor: 2800
Abilities: Air Staging, Tactical Missile Defense
Cost: M2000, E18000, T4000
Intel
     sight: 60 (1.17km)
     radar: 70 (1.37km)
     sonar: 30 (586m)
     water sight: 45 (879m)
Physics
     max speed: 4.25 (83.0m/s)
     turn rate: 20
Transport class: 10
     class 2 attach size: 1
     class 3 attach size: 1
Veterancy: 30, 60, 150, 300, 600 kills
*veteran level 2: +700 hp
*veteran level 4: +700 hp
*veteran level 5: repair 3 hp/s

Siren Weapons

Proton Cannon (Direct Fire Naval)
     32.00 dps
area: 2 (39.1m)
range: 64 (1.25km)
projectile weapon: 20 damage
     x 2 projectiles = 40 damage per salvo
rate of fire: 0.8 (every 1.25s)
*veteran level 1: +5 damage
*veteran level 3: +5 damage

Nanodart Launcher (Anti Air)
     72.00 dps
range: 64 (1.25km)
projectile weapon: 15 damage
     x 6 projectiles = 90 damage per salvo
rate of fire: 0.8 (every 1.25s)
*veteran level 1: +4 damage
*veteran level 3: +4 damage

Nanodart Launcher (Anti Air):
     90.00 dps,
range: 64 (1.25km)
projectile weapon: 30 damage
      x 6 projectiles = 180 damage per salvo
rate of fire: 0.5 (every 2s)
*veteran level 1: +8 damage
*veteran level 3: +8 damage

Zapper Anti Missile (Defense)
      7.20 dps
range: 32 (625m)
beam weapon: 6 damage
     x 1 beam every 0.25s for 0.5s = 18 damage
rate of fire: 0.4 (every 2.5s)

SALEM CLASS DESTROYER

The Salem is the highlight of the Cybran navy. It has more firepower than the other sides’ ships as well as respectable torpedoes and anti-torpedoes to fight sub fleets. It never stops being useful because of its amphibious ability, and it is very slow but still devastating when it’s crawling up the coast. Its one weakness is low armor, meaning it has trouble taking on other destroyers at sea unless you order it into the fray so its torpedoes can start attacking.

The Salem Class Destroyer, Cybran Tech 1 Navy Unit in Supreme Commander.
SALEM CLASS DESTROYER

Salem Stats

Armor: 6050hp
Abilities: Amphibious, Torpedo Defense, Sonar
Cost: M2340, E15600, T5200
Intel
    
sight: 55 (1.07km)
     radar: 60 (1.17km)
     sonar: 60 (1.17km)
     water sight: 42 (820m)
Physics
     max speed: 6 (117m/s)
     turn rate: 25
Veterancy: 30, 60, 150, 300, 600 kills
*veteran level 2: +1513 hp
*veteran level 4: +1513 hp
*veteran level 5: repair 3 hp/s

Salem Weapons

Proton Cannon (Direct Fire Naval)
     230.00 dps
area: 1 (19.5m)
range: 80 (1.56km)
projectile weapon: 115 damage
     x 2 projectiles = 230 damage per salvo
rate of fire: 1 (every 1s)
*veteran level 1: +29 damage
*veteran level 3: +29 damage

Electron Autocannon (Anti Air)
     8.80 dps
range: 44 (859m)
projectile weapon: 1 damage
     x 4 projectiles = 4 damage per salvo
rate of fire: 2.2 (every 0.45s)

2x Nanite Torpedo (Anti Navy)
     58.28 dps
range: 32 (625m)
projectile weapon: 175
     (5 times 35 damage over 1 second)
rate of fire: 0.333 (every 3s)
*veteran level 1: +9 damage
*veteran level 3: +9 damage

2x Anti Torpedo Solution (Defense)
     0.16 dps
range: 25 (488m)
projectile weapon: 2 damage
rate of fire: 0.08 (every 12.5s)

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