MIRAGE – AIR SCOUT

The Air Scout is extremely inexpensive, and it’s this virtue that makes it useful. While an interceptor will often get farther into an enemy base, a single air scout in your build queue will let you stockpile a set of scouts that can crisscross the map looking for a lightly defended way in, and for exactly 1 mass per second.

The Mirage Air Scout, Aeon Tech 1 Air Unit in Supreme Commander.
MIRAGE – AIR SCOUT

Mirage Stats

Armor: 3hp (Light)
Cost: M16, E640, T160
Intel: sight: 70 (1.37km)
Physics:
– max speed: 17 (332m/s)
– turn rate: 100
– elevation: 20 (391m)
Transport class: 1
– veteran level 2: +1 hp,
– veteran level 4: +1 hp,
– veteran level 5: repair 1 hp/s

Mirage Weapons

Air Crash (Death):
10 damage
area: 1 (19.5m)

CONSERVATOR – INTERCEPTOR

Interceptors are the bread and butter of your air defense. They’re fast, effective, and cheap, meaning you can set Engineers to build more without having to pause your other projects. I recommend having one Air Factory set to build infinite interceptors for the entire game.

The Conservator Interceptor, Aeon Tech 1 Air Unit in Supreme Commander.
CONSERVATOR – INTERCEPTOR

Conservator Stats

Armor: 18hp (Light)
Cost: M38, E2280, T380
Intel: sight: 32 (625m)
Physics:
– max speed: 19 (371m/s)
– elevation: 18 (352m)
– engage distance: 50 (977m)
Transport class: 1
Veterancy: 5, 10, 25, 50, 100 kills
– veteran level 2: +5 hp
– veteran level 4: +5 hp
– veteran level 5: repair 1 hp/s

Conservator Weapons

2x Sonic Pulse Battery (Anti Air):
10.20 dps
range: 20 (391m)
projectile weapon:
4 damage x 3 projectiles = 12 damage per salvo
rate of fire: 0.85 (every 1.18s)
veteran level 1: +1 damage
veteran level 3: +1 damage

Air Crash (Death):
25 damage
area: 1 (19.5m)

SHIMMER – ATTACK BOMBER

The Aeon attack bomber is lackluster compared to the others. The bomb has a good area of effect, but it only drops a single bomb instead of the group of shots the other bombers fire, making it less likely to hit land units and less powerful overall against big structures. Of course, a few bombers sent to harass enemy troops make great bait for enemy interceptors, or may even make him panic and start building too many anti-air units – which is just what you want, as you’re able to focus on better things.

The Shimmer Attack Bomber, Aeon Tech 1 Air Unit in Supreme Commander.
SHIMMER – ATTACK BOMBER

Shimmer Stats

Armor: 18hp (Light)
Abilities: Stun Shot: Ordinance Stuns Enemies
Cost: M144, E2880, T480
Intel: sight: 32 (625m)
Physics:
– max speed: 12 (234m/s)
– elevation: 18 (352m)
– engage distance: 50 (977m)
Transport class: 2
Veterancy: 5, 10, 25, 50, 100 kills
– veteran level 2: +5 hp
– veteran level 4: +5 hp
– veteran level 5: repair 1 hp/s

Shimmer Weapons

Graviton Bomb (Bomb):
100.00 dps
area: 4 (78.1m)
range: 2 (39.1m)
projectile weapon: 200 damage
rate of fire: 0.5 (every 2s)
veteran level 1: +50 damage
veteran level 3: +50 damage

Air Crash (Death):
100 damage
area: 1 (19.5m)

CHARIOT – LIGHT AIR TRANSPORT

The advantage of having an early air transport is twofold: you can airlift your assault bots and have a flying gunship to kill enemy T1 forces, or you can make more perilous drops of units or engineers behind enemy lines. Don’t rely on them to live beyond one drop, though; they’re mostly there to strike fear into the hearts of your enemies rather than actually deliver the victory. It transports 6 T1 units, 3 T2 units, or 1 T3 unit.

The Chariot Light Air Transport, Aeon Tech 1 Air Unit in Supreme Commander.
CHARIOT – LIGHT AIR TRANSPORT

Chariot Stats

Armor: 90hp (Light)
Abilities: T1 Transport: Carries T1-T3 Land Units
Cost: M120, E4800, T600
Intel: sight: 32 (625m)
Physics:
max speed: 15 (293m/s)
elevation: 8 (156m)
Transport class: 10
class 2 attach size: 2
class 3 attach size: 4
veteran level 2: +23 hp
veteran level 4: +23 hp
veteran level 5: repair 1 hp/s

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