ENGINEER – T2 CONSTRUCTOR

The T2 Engineer represents a very worthwhile increase in performance and build capability over T1 Engineers. You’ll want them for T2 power generators as well as their vast array of defensive options. They build twice as fast, and although their armor is still low, it’s enough so that a couple patrolling T1 units won’t kill it if it keeps moving.

The T2 Engineer, Aeon Tech 2 Land Unit in Supreme Commander.
ENGINEER – T2 CONSTRUCTOR

T2 Engineer Stats

Armor: 514hp
Abilities: Engineering Suite, Hover, Sacrifice
Cost
    M132 (storage: 5)
    E990 (storage: 30)
    T440
    sacrifice M118 (89.4%)
build Rate: 10
Intel
    sight: 20 (391m)
Physics:
    max speed: 1.8 (35.2m/s),
    turn rate: 82
Transport class: 2
*veteran level 2: +129 hp
*veteran level 4: +129 hp
*veteran level 5: repair 2 hp/s

OBSIDIAN – HEAVY TANK

The Obsidian, like the Aurora, has light armor, and its shields mean that you will need to prioritize T1 power generators, but it still works just fine as a ground beater. The shield, being most of its life, helps it survive assaults and forces the enemy to fire at them without knowing their “real” health level. Obsidians don’t do much damage, but if you have a few early, they can chew up T1 units without losing any health at all.

The Obsidian Heavy Tank, Aeon Tech 2 Land Unit in Supreme Commander.
OBSIDIAN – HEAVY TANK

Obsidian Stats

Armor: 250hp
Shield: 700hp
     regen rate: 47
     regen start time: 60
     recharge time: 75
Abilities: Shield
Cost
    M160
    E800 (-5)
    T400
Intel
    sight: 23 (449m)
Physics
    max speed: 3.1 (60.5m/s)
    turn rate: 55
Transport class: 2
Veterancy: 15, 30, 75, 150, 300 kills
*veteran level 2: +38 hp
*veteran level 4: +38 hp
*veteran level 5: repair 2 hp/s

Obsidian Weapons

Quantum Cannon (Direct Fire)
     63.64 dps
range: 23 (449m)
projectile weapon: 70 damage
rate of fire: 0.91 (every 1.1s)
*veteran level 1: +30 damage
*veteran level 3: +30 damage

ASCENDANT – MOBILE AA FLAK ARTILLERY

Mobile flak guns are a good precaution if you suspect your enemy of having gunships and you’re not confident in your ability to win an interceptor battle. You don’t need a whole lot of them, as their very presence will make bombers obsolete, but they remain useful as support for T3 units. Plus, the Aeon T2 mobile flak is amphibious, so you can use it to protect places you normally wouldn’t be able to fit things, or send it straight across the river instead of airlifting it.

The Ascendant Mobile AA Flak Artillery, Aeon Tech 2 Land Unit in Supreme Commander.
ASCENDANT – MOBILE AA FLAK ARTILLERY

Ascendant Stats

Armor: 1000hp
Abilities: Hover
Cost
    M160
    E800
    T400
Intel
    sight: 20 (391m)
Physics
    max speed: 3.6 (70.3m/s)
    turn rate: 120
Transport class: 2
Veterancy: 15, 30, 75, 150, 300 kills
*veteran level 2: +250 hp
*veteran level 4: +250 hp
*veteran level 5: repair 2 hp/s

Ascendant Weapons

Fizz Launcher (Anti Air)
    24.00 dps
area: 2.5 (48.8m)
range: 40 (781m)
projectile weapon: 12 damage
rate of fire: 2 (every 0.5s)
*veteran level 1: +3 damage
*veteran level 3: +3 damage

EVENSONG – MOBILE MISSILE LAUNCHER

The Aeon missile launcher is a support unit, but you’ll often end up building them before you build the Obsidians to go with them, because they work just as well supporting Auroras, Obsidians or Harbingers. Their missile doesn’t fire very often, but it tracks well so it can kill problematic mobile units as well as enemy defenses.

The Evensong Mobile Missile Launcher, Aeon Tech 2 Land Unit in Supreme Commander.
EVENSONG – MOBILE MISSILE LAUNCHER

Evensong Stats

Armor: 370hp
Cost
    M240
    E1600
    T800
Intel
    sight: 18 (352m)
Physics
    max speed: 2.7 (52.7m/s)
    turn rate: 27
Transport class: 2
Veterancy: 15, 30, 75, 150, 300 kills
*veteran level 2: +93 hp
*veteran level 4: +93 hp
*veteran level 5: repair 2 hp/s

Evensong Weapons

Serpentine Missile (Missile)
     46.86 dps
area: 0.5 (9.8m)
range: 50 (977m)
projectile weapon: 330 damage
rate of fire: 0.142 (every 7.04s)
*veteran level 1: +83 damage
* veteran level 3: +83 damage

ASYLUM – MOBILE SHIELD GENERATOR

The Aeon mobile shield generator is a great little unit. It hovers so it can provide extra health for your ships or amphibious forces if necessary, it provides a shield that will survive at least a few shots even from siege bots, and it isn’t very expensive either, so you can churn a few out to go with your ground assault forces.

Asylum Stats

Armor: 50hp
Shield: 3600hp
    size: 16 (313m)
    regen rate: 720
    regen start time: 14
    recharge time: 19
Abilities: Hover, Shield
Cost
    M96
    E800 (-75)
    T480
Intel
    sight: 20 (391m)
Physics
    max speed: 3 (58.6m/s)
    turn rate: 27
Transport class: 2

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