SPOOK – SPY PLANE
The Spy Plane isn’t cheap, but it’s worth every penny to have one just in case. Cybrans, always great at scouting, get sonar coverage and the stealth ability that prevents the enemy interceptor packs from hunting your expensive defenseless plane down. It never hurts to have one on patrol across any places your enemy might be approaching, or across the edge of the enemy base. They fly high up, so it takes a while for SAM sites to hit them and you’ll see deeper into the enemy base. Their omni ability lets them scout for secret tactical missile launchers, if you have the luxury of T3 aircraft.
Spook Stats
Armor: 18hp (light)
Abilities: Stealth, Radar, Sonar
Cost: M60, E2400, T450
drain (stealth): E -20
Intel
sight: 96 (1.88km)
radar and sonar: 96 (1.88km)
omni: 30 (586m)
Physics
max speed: 21 (410m/s)
elevation: 25 (488m)
Transport class: 3
*veteran level 2: +5 hp
*veteran level 4: +5 hp
*veteran level 5: repair 1 hp/s
Spook Weapons
Air Crash (Death)
100 damage
area: 1 (19.5m)
GEMINI – AIR SUPERIORITY FIGHTER
The Gemini is a very expensive anti-air unit, so you should only have it if you think you’re going to need to kill enemy air units on a regular basis. They fly so fast that they won’t provide proper cover for a bombing run, but they can come in and ambush the enemy interceptor force, and they are the best way to deal with experimental air units. Like the Cybran interceptor, the Cybran T3 fighter has less health but is better at killing other aircraft – tracking missiles aren’t as powerful as the UEF’s laser beams, but they hit a whole lot more often. The stealth isn’t terribly useful; by the T3 level, your opponent knows you have anti-air coverage, so it won’t be a surprise when you swoop down and kill his gunships.
Gemini Stats
Armor: 200hp (light)
Abilities: Stealth (Can Hide From Radar)
Cost: M360, E24000, T3600
drain (stealth): E -60
Intel
sight: 32 (625m)
Physics
max speed: 25 (488m/s),
elevation: 20 (391m),
engage distance: 50 (977m)
Transport class: 3
Veterancy: 5, 10, 25, 50, 100 kills
*veteran level 2: +50 hp
*veteran level 4: +50 hp
*veteran level 5: repair 1 hp/s
Gemini Weapons
Nanite Missile System (Anti Air) x2
40 dps
range: 24(469m)
projectile weapon: 20 damage
x 2 projectiles = 40 damage per salvo
rate of fire: 1 (every 1s)
*veteran level 1: +10 damage
*veteran level 3: +10 damage
Air Crash (Death)
200 damage
area: 1 (19.5m)
REVENANT – STRATEGIC BOMBER
Strategic bombers build so slowly that they require a big group of Engineers. The word “strategic” there shouldn’t be taken lightly: they can actually kill interceptors with their anti-air guns, they fly high enough that it takes a SAM site a while to kill them, and of course their bomb is fearsome. These things are wasted on huge land battles, as their inaccuracy makes them just as likely to take out your guys as theirs; instead, stockpile them together with an enormous force of other aircraft to distract enemy air defenses and use them for a surgical strike on an ACU, artillery piece or nuke missile defense. While the Cybran strategic bomber doesn’t do quite as much damage, it has enough of a wide area and a small enough inaccuracy that it can actually be used to defend against land attacks as long as you have air superiority.
Revenant Stats
Armor: 120hp (light)
Abilities: Stealth (Can Hide From Radar)
Cost: M2160, E72000, T7200
drain (stealth): E -60
Intel
sight: 32 (625m)
Physics
max speed: 0.5 (9.8m/s)
elevation: 25 (488m)
engage distance: 50 (977m)
Transport Class: 3
Veterancy: 30, 60, 150, 300, 600 kills
*veteran level 2: +30 hp
*veteran level 4: +30 hp
*veteran level 5: repair 1 hp/s
Revenant Weapons
Neutron Bomb (Bomb)
1200.00 dps
area: 6 (117m)
range: 5 (97.7m)
projectile weapon: 6000 damage
rate of fire: 0.2 (every 5s)
firing randomness: 1
*veteran level 1: +1250 damage
*veteran level 3: +1250 damage
Electron Autocannon (Anti Air)
120.00 dps
range: 44 (859m)
projectile weapon: 20 damage
rate of fire: 3 (every 0.33s)
*veteran level 1: +5 damage
*veteran level 3: +5 damage
Air Crash (Death)
500 damage
area: 1 (19.5m)