SR90 BLACKBIRD – SPY PLANE
The Spy Plane takes a while to build, but it’s still very inexpensive. You’ll only really need one spy plane, because its sight range allows you to see the edges of the enemy base without being shot down. Unless they have T3 air defenses, you should be able to make it all the way through the enemy base before they catch up to you. On patrol, I’d rather have interceptors, but for simply keeping you up to date, a spy plane is more cost-effective than sending your interceptors on a death mission.
SR90 Blackbird Stats
Armor: 30hp (Light)
Abilities: Radar
Cost: M56, E2240, T420
Intel: sight: 96 (1.88km)
radar: 96 (1.88km)
omni: 30 (586m)
Physics
max speed: 21 (410m/s)
elevation: 25 (488m)
Transport class: 3
* veteran level 2: +8 hp
* veteran level 4: +8 hp
* veteran level 5: repair 1 hp/s
SR90 Blackbird Weapons
Air Crash
(Death)
100 damage
area: 1 (19.5m)
WASP – AIR SUPERIORITY FIGHTER
The Wasp is a very expensive anti-air unit, so you should only build it if you think you’re going to need to kill enemy air units on a regular basis. They fly so fast that they won’t provide proper cover for a bombing run, but they can come in and ambush the enemy interceptor force, and they are the best way to deal with experimental air units.
Wasp Stats
Armor: 250hp (Light)
Cost: M360, E24000, T3600
Intel: sight: 32 (625m)
Physics
max speed: 25 (488m/s),
elevation: 20 (391m),
engage distance: 50 (977m)
Transport class: 3
Veterancy: 5, 10, 25, 50, 100 kills
* veteran level 2: +63 hp,
* veteran level 4: +63 hp,
* veteran level 5: repair 1 hp/s
Wasp Weapons
2x Ginsu Pulse Beam
(Anti Air)
40.00 dps,
area: 1 (19.5m)
range: 24 (469m)
projectile weapon: 40 damage
rate of fire: 1 (every 1s)
* veteran level 1: +10 damage
* veteran level 3: +10 damage
Air Crash
(Death)
200 damage
area: 1 (19.5m)
AMBASSADOR – STRATEGIC BOMBER
Strategic bombers build so slowly that they require a big group of Engineers. The word “strategic” there shouldn’t be taken lightly: they can actually kill interceptors with their anti-air guns, they fly high enough that it takes a SAM site a while to kill them, and of course their bomb is fearsome. These things are wasted on enemy land forces, as their inaccuracy makes them just as likely to take out your guys as theirs; instead, stockpile them together with an enormous force of other aircraft to distract enemy air defenses and use them for a surgical strike on an ACU, artillery piece or nuke missile defense.
Ambassador Stats
Armor: 150hp (Light)
Abilities: Anti-Air
Cost: M2160, E72000, T7200
Intel: sight: 32 (625m)
Physics:
max speed: 15 (293m/s)
elevation: 25 (488m)
engage distance: 50 (977m)
Transport class: 3
Veterancy: 30, 60, 150, 300, 600 kills
* veteran level 2: +38 hp
* veteran level 4: +38 hp
* veteran level 5: repair 1 hp/s
Ambassador Weapons
Small Yield Nuclear Bomb
(Bomb)
1300.00 dps,
area: 4.5 (87.9m)
range: 5 (97.7m)
projectile weapon: 6500 damage
rate of fire: 0.2 (every 5s)
firing randomness: 3
* veteran level 1: +1625 damage
* veteran level 3: +1625 damage
Linked Railgun
(Anti Air)
120.00 dps
range: 44 (859m)
projectile weapon: 20 damage x 2 projectiles = 40 damage per salvo
rate of fire: 3 (every 0.33s)
Air Crash
(Death)
500 damage
area: 1 (19.5m)
BROADSWORD – HEAVY GUNSHIP
The UEF’s unique unit, the Heavy Gunship’s main virtue is its heavy armor. It’s a gunship, so it’s vulnerable to attacks from other gunships as well as T2 flak anti-air, but the sheer amount of firepower it can dish out makes it a formidable weapon. A heavy gunship strike can eat up an attacking ground force for breakfast, then retreat to an Air Staging Facility while the enemy fighters run into your wall of air defense.
Broadsword Stats
Armor: 475hp (Light)
Abilities: Anti-Air
Cost: M2100, E22500, T4500
Intel: sight: 32 (625m)
Physics
max speed: 10 (195m/s)
turn rate: 100
elevation: 10 (195m)
Transport class: 3
Veterancy: 30, 60, 150, 300, 600 kills
* veteran level 2: +119 hp
* veteran level 4: +119 hp
* veteran level 5: repair 1 hp/s
Broadsword Weapons
Heavy Plasma Cannon
(Direct Fire)
242.00 dps
range: 25 (488m)
projectile weapon: 110 damage
rate of fire: 2.2 (every 0.45s)
* veteran level 1: +28 damage
* veteran level 3: +28 damage
Heavy Plasma Cannon
(Direct Fire)
180.40 dps
range: 25 (488m)
projectile weapon: 82 damage
rate of fire: 2.2 (every 0.45s)
Linked Railgun
(Anti Air)
28.00 dps,
range: 44 (859m)
projectile weapon: 7 damage x 2 projectiles = 14 damage per salvo
rate of fire: 2 (every 0.5s)
Air Crash
(Death)
300 damage
area: 1 (19.5m)