ENGINEER – TECH 3 CONSTRUCTOR
The T3 Engineer shows up much more frequently than the other engineers; one should always be the first thing out of your factory. They can jumpstart your economy, assist factories at a useful rate, and get you into the endgame. It’s never bad to have too many engineers. Plus, if they’re sent to build defenses or repair a crucial target, they’ll last much longer under enemy fire. Unfortunately, these guys are very slow, and their sacrifice really isn’t worth the price.
T3 Engineer Stats
Armor: 1050hp
Abilities: Engineering Suite, Hover, Sacrifice
Cost: M448 (storage: 10), E3200 (storage: 100), T960
– build rate: 15
sacrifice M269 (60.0%)
Intel: sight: 26 (508m)
Physics:
– max speed: 1.8 (35.2m/s)
– turn rate: 70
Transport class: 3
– veteran level 2: +263 hp
– veteran level 4: +263 hp
– veteran level 5: repair 2 hp/s
HARBINGER – SIEGE ASSAULT BOT
While the Harbinger’s laser is considerably weaker than the UEF or Cybran siege bots, its repair ability and its amazing health more than make up for it. Harbingers can assist engineers and actually make a difference while they’re protecting your forward base; they can repair each other after the dust has settled; they can survive the heaviest pounding and emerge victorious against other siege bots, especially if you support them with T2 units. Aeon’s early land forces are relatively weak, so try to have these ASAP.
Harbringer Stats
Armor: 5100hp
Abilities: Repairs, Reclaims
Cost: M510, E3420, T1200
– build rate: 3
Intel: sight: 25 (488m)
Physics:
– max speed: 2.8 (54.7m/s)
– turn rate: 146
Transport class: 3
Veterancy: 30, 60, 150, 300, 600 kills
– veteran level 2: +1275 hp
– veteran level 4: +1275 hp
– veteran level 5: repair 2 hp/s
Harbringer Weapons
High Intensity Laser (Direct Fire):
88.46 dps
range: 25 (488m)
projectile weapon: 115 damage
rate of fire: 0.77 (every 1.3s)
veteran level 1: +29 damage
veteran level 3: +29 damage
SERENITY – MOBILE HEAVY ARTILLERY
The Aeon mobile heavy artillery is actually a useful unit. It’s super expensive and relatively fragile, but it can fire while moving, it does loads of damage at a range that outdoes T2 point defense (but not T2 artillery), and the enemy won’t really expect them. Protect them as part of a larger strike force, and they can work the magic a pack of siege bots couldn’t.
Serenity Stats
Armor: 900hp
Cost: M800, E8000, T2400
Intel: sight: 26 (508m)
Physics:
– max speed: 2.5 (48.8m/s)
– turn rate: 20
Transport class: 3
Veterancy: 30, 60, 150, 300, 600 kills
– veteran level 2: +225 hp
– veteran level 4: +225 hp
– veteran level 5: repair 2 hp/s
Serenity Weapons
Sonance Artillery (Artillery):
140.25 dps
area: 2.5 (48.8m)
range: 25 (488m) – 70 (1.37km)
projectile weapon: 2805 (15 times 187 damage over 5 seconds) damage
rate of fire: 0.05 (every 20s)
veteran level 1: +47 damage
veteran level 3: +47 damage
ABSOLVER – TECH 3 SHIELD DISRUPTOR
The Absolver is a special unit added in one of the later patches of Supreme Commander. Details do not exist for this unit in the original guide, but we will come back through to fill this in soon.
Absolver Stats
Details coming soon.
Absolver Weapons
Details coming soon.