ENGINEER – T1 CONSTRUCTOR
The basic Engineer is invaluable for early expansion, for reclaiming map features, and for setting up preliminary defenses / radar towers. The UEF engineer has more health, but not enough to let it survive against anything.
Engineer Stats
Armor: 150hp
Abilities: Engineering Suite, Amphibious
Economy: M52 (storage: 5), E260 (storage: 10), T130,
build rate: 5
Intel: sight: 18 (352m)
Physics:
max speed: 1.5 (29.3m/s),
turn rate: 90
Veterancy: unknown
* veteran level 2: +38 hp
* veteran level 4: +38 hp
* veteran level 5: repair 2 hp/s
SNOOP – LAND SCOUT
Don’t be fooled by the gun – a Land Scout provides radar support and that’s it. Place one at a choke point or likely area of approach and you won’t have to build an early radar system in your base, freeing up an Engineer for real jobs. If you see an undefended Mass Extractor, send a light assault bot instead.
Snoop Stats
Armor: 29hp
Abilities: Radar
Economy: M12, E80, T40
Intel: sight: 24 (469m)
radar: 75 (1.46km)
Physics
max speed: 4.5 (87.9m/s)
turn rate: 80
Veterancy: 5, 10, 25, 50, 100 kills
* veteran level 2: +7 hp
* veteran level 4: +7 hp
* veteran level 5: repair 2 hp/s
Snoop Weapons
Tom Cat Machinegun
(Direct Fire, Normal)
1.00 dps
range: 10 (195m)
projectile weapon: 2 damage
rate of fire: 0.5 (every 2s)
* veteran level 1: +1 damage
* veteran level 3: +1 damage
MECH MARINE – LIGHT ASSAULT BOT
The Mech Marine is a relatively unimpressive assault bot; it’s best used in small groups for raiding parties, to harass the enemy economy. Their only use past the first 5 minutes is as part of air transport raiding parties, as they can fire while still being transported to make a T1 gunship.
Mech Marine Stats
Armor: 75hp
Cost: M28, E140, T70
Intel: sight: 18 (352m)
Physics
max speed: 3.4 (66.4m/s)
turn rate: 180
Veterancy: 5, 10, 25, 50, 100 kills
* veteran level 2: +18 hp
* veteran level 4: +18 hp
* veteran level 5: repair 2 hp/s
Mech Marine Weapons
Tom Cat Machinegun
(Direct Fire, Can fire from transport)
16.50 dps
range: 14 (273m)
projectile weapon: 22 damage
rate of fire: 0.75 (every 1.33s)
* veteran level 1: +6 damage
* veteran level 3: +6 damage
MA12 STRIKER – MEDIUM TANK
The Medium Tank is your main assault unit – it has plenty of health, it’s fast and cheap, and it fires quickly enough to hit other T1 units in a land battle. Be aware that its range is not very good, so you’ll need to back them up with Lobos to fight anything bigger than another medium tank.
MA12 Striker Stats
Armor: 300hp
Cost: M50, E250, T125
Intel: sight: 20 (391m)
Physics:
max speed: 3.4 (66.4m/s)
turn rate: 45
Veterancy: 5, 10, 25, 50, 100 kills
* veteran level 2: +73 hp
* veteran level 4: +73 hp
* veteran level 5: repair 2 hp/s
MA12 Striker Weapons
Gauss Cannon
(Direct Fire)
24.00 dps
area: 1 (19.5m)
range: 18 (352m)
projectile weapon: 24 damage
rate of fire: 1 (every 1s)
* veteran level 1: +6 damage
* veteran level 3: +6 damage
LOBO – MOBILE LIGHT ARTILLERY
The UEF light artillery is a wonderful unit. That 60 damage is misleading, as only huge units will be hit by all the projectiles, but the artillery shots have a wide enough area that they can crush assault bots and Aeon light tanks with the area of effect. They keep your Strikers from being overwhelmed and help out immensely against point defenses.
Lobo Stats
Armor: 205hp
Abilities: ShellCam (Rounds Uncover Fog of War)
Cost: M36, E180, T90
Intel: sight: 18 (352m)
Physics
max speed: 2.8 (54.7m/s)
turn rate: 40
Veterancy: 5, 10, 25, 50, 100 kills
* veteran level 2: +51 hp
* veteran level 4: +51 hp
* veteran level 5: repair 2 hp/s
Lobo Weapons
Fragmentation Artillery
(Artillery)
60.00 dps
area: 1 (19.5m)
range: 5 (97.7m) – 30 (586m)
projectile weapon: 120 damage x 5 projectiles = 600 damage per salvo
rate of fire: 0.1 (every 10s)
* veteran level 1: +30 damage
* veteran level 3: +30 damage
ARCHER – MOBILE ANTI-AIR GUN
Frankly, the Archer is terrible. It can barely hit an air transport, let alone a bomber squad tearing your tanks apart. Build interceptors instead.
Archer Stats
Armor: 205hp
Cost: M28, E140, T70
Intel: sight: 18 (352m)
Physics
max speed: 2.8 (54.7m/s)
turn rate: 40
Veterancy: 5, 10, 25, 50, 100 kills
* veteran level 2: +51 hp
* veteran level 4: +51 hp
* veteran level 5: repair 2 hp/s
Archer Weapons
Linked Railgun
(Anti Air)
4.00 dps
range: 32 (625m)
projectile weapon: 2 damage x 2 projectiles = 4 damage per salvo
rate of fire: 1 (every 1s)
* veteran level 1: +1 damage
* veteran level 3: +1 damage