CORSAIR – BOMBER

The Corsair fills a very small niche: using your air superiority to kill ground units when you don’t yet need T3 strategic bombers. They’re more powerful than gunships, but their wide arc after dropping their cluster missiles means that they can only be relied on to make one pass, unlike gunships. While they’re OK against structures (you may have to build them to take out a critical point but otherwise don’t try it), they’re great for filling the friendly skies against ground units. This one won’t change the face of the war.

The Corsair Bomber, Cybran Tech 2 Air Unit in Supreme Commander.
CORSAIR – BOMBER

Corsair Stats

Armor: 60hp (light)
Cost: M432, E8640, T1440
Intel
     sight: 32 (625m)
Physics
     max speed: 14 (273m/s)
     elevation: 18 (352m)
     engage distance: 50 (977m)
     turn speed: 0.6
Transport class: 2
Veterancy: 5, 10, 25, 50, 100 kills
*veteran level 2: +19 hp
*veteran level 4: +19 hp
*veteran level 5: repair 1 hp/s

Corsair Weapons

Corsair Missile Launcher (Direct Fire, Normal)  
     80.00 dps
area: 2 (39.1m)
range: 45 (879m)
projectile weapon: 200 damage
     x 4 projectiles = 800 damage
rate of fire: 0.1 (every 10s)
*veteran level 1: +50 damage
*veteran level 3: +50 damage

Air Crash (Death)
     200 damage
area: 1 (19.5m)

CORMORANT – TORPEDO BOMBER

Torpedo bombers are all but useless. They cost a lot of mass for a unit that’s going on a suicide mission anyway (since most ships have decent air defenses), their torpedo can be shot down by enemy ships, and their bomber-like flight path makes them more likely to stray into the enemy base than a gunship. If you can’t get an ocean foothold and you need to clear out the sub hunting packs, build a dozen of these; otherwise, stick to gunships.

The Cormorant Torpedo Bomber, Cybran Tech 2 Air Unit in Supreme Commander.
CORMORANT – TORPEDO BOMBER

Cormorant Stats

Armor: 115hp (light)
Abilities: Sonar
Cost: M550, E6600, T1000
Intel
     sight: 32 (625m)
     sonar: 40 (781m)
Physics
     max speed: 15 (293m/s)
     elevation: 18 (352m)
     engage distance: 75 (1.46km)
Transport class: 2
Veterancy: 15, 30, 75, 150, 300 kills
*veteran level 2: +29 hp
*veteran level 4: +29 hp
*veteran level 5: repair 1 hp/s

Cormorant Weapons

Nanite Torpedo (Anti Navy)
     130.00 dps
range: 4 (78.1m) – 19 (371m)
projectile weapon: 325
     (5 times 65 damage over 1 second)
     x 2 projectiles = 650 damage per salvo
rate of fire: 0.2 (every 5s)
firing randomness: 3
*veteran level 1: +16 damage
*veteran level 3: +16 damage

Air Crash (Death)
     150 damage
area: 1 (19.5m)

RENEGADE – GUNSHIP

The Cybran gunship fires three rockets in a small area, which helps when trying to hit mobile units but won’t always ensure you get the full 60 damage. Gunships in general are a serious threat, although they’re very vulnerable to anti-air when they’re attacking. They’re the number one reason to build interceptors – so that your gunships can roam around, forcing the opponent to fight for every mass patch and defend his base.

The Renegade Gunship, Cybran Tech 2 Air Unit in Supreme Commander.
RENEGADE – GUNSHIP

Renegade Stats

Armor: 120hp (light)
Cost: M390, E7800, T1300
Intel
     sight: 32 (625m)
Physics
     max speed: 12 (234m/s)
   elevation: 10 (195m)
Transport Class: 2
Veterancy:
15, 30, 75, 150, 300 kills
*veteran level 2: +30 hp
*veteran level 4: +30 hp
*veteran level 5: repair 1 hp/s

Renegade Weapons

Iridium Rocket Pack (Direct Fire)
     60.00 dps
area: 3 (58.6m)
range: 22 (430m)
projectile weapon: 20 damage
     x 3 projectiles = 60 damage per salvo
rate of fire: 1 (every 1s)
*veteran level 1: +5 damage
*veteran level 3: +5 damage

Air Crash (Death)
     100 damage
area: 1 (19.5m)

DRAGON FLY – AIR TRANSPORT

While it’s nice that the air transport can defend itself, its main method of defense is its “heavy” armor, allowing it to take a couple shots from air defenses and still drop its cargo. They carry twice the amount of units that a T1 transport does: 12 T1 guys, 6 T2 guys, 3 T3 guys, or an ACU/SCU. If your Commander is being transported, he won’t die with the air transport. The Cybran stun shot doesn’t really make a difference, but it’s nice to dream.

The Dragon Fly Air Transport, Cybran Tech 2 Air Unit in Supreme Commander.
DRAGON FLY – AIR TRANSPORT

Dragon Fly Stats

Armor: 212hp (light)
Abilities: Transport (Carries T1-T3 Land Units), Stun Shot (Ordinance Stuns Enemies)
Cost: M320, E12800, T1600
Intel
     sight: 32 (625m)
Physics
     max speed: 18 (352m/s)
     elevation: 10 (195m)
Transport Space: 12
     class 2 attach size: 2
     class 3 attach size: 4
Veterancy: 15, 30, 75, 150, 300 kills
*veteran level 2: +23 hp
*veteran level 4: +23 hp
*veteran level 5: repair 1 hp/s

Dragon Fly Weapons

Disintegrator Pulse Laser
(Direct Fire)
     0 damage (stuns)

Electron Autocannon
(Anti Air)
     15.00 dps
range: 20 (391m)
projectile weapon: 5 damage
rate of fire: 3 (every 0.33s)

Leave a Reply

Your email address will not be published. Required fields are marked *

en_USEnglish
Scroll to Top